Civilization VI is my new favourite addiction that I honestly can’t really fault. Each of the gameplay changes provides a fresh challenge, but they were well worth undertaking once they clicked. It’s packed full of the stuff that made the previous games great, but also has a crisp style that makes things clear enough when the game gets extremely busy. As such, the vanilla version of Civilization VI is so good, expansions aren’t really necessary to improve upon it. Having said that, I’m excited for what’s next.
That word –– improvement –– is applicable to almost everything in Civilization 6. From its various routes to victory and how those methods of play intertwine; to its leaders and the numerous interactions between those bold and colourful characters, this is a supremely strong strategy experience with only a handful of quirks and flaws. It launches in such a feature full state that it’s a wonder where Firaxis could go next. For such a complex and in depth game to feel so intuitive is impressive, but for such a game to remain fun, exciting and unpredictable after forty, sixty, one-hundred hours of play? That’s joyous.
It'll take a few balance patches and expansions before it achieves absolute perfection, but the list of wholesale changes Civ VI brings to the storied formula makes for an instantly sumptuous strategy treat.
Strategy games live and die on the complexity and satisfaction of the countless decisions made within them, and it’s here that Civilization VI stands tall. Where its predecessors laid the foundations and systems of play, this is a game that refines and perfects them to a remarkable degree. It’s not without a couple of flaws – the odd diplomatic quirk and some religious spamming are its most notable – but Civilization VI gives the series’ 20-year Anniversary the hurrah it deserves. It’s a game that celebrates the genre while fundamentally improving it, and it comes in a package that is simultaneously attractive for newcomers while being exciting for Civilization veterans.
With Battlefield 1, EA and DICE have proven the viability of World War 1 as a time period worth revisiting in first-person shooters. It brings into focus countries and nationalities that do not exist today while also shedding light on how the outcome of that war has shaped our lives. As World War II shooters proved many years ago, no game can truly capture the entirety of a global conflict. This is why the focused structure of the War Stories anthology works well. Moreover, Operations succeeds as an effective educational primer on the battles that this gripping adversarial mode are based on. Battlefield 1 is just an introduction to one of the deadliest world events in history, but it is an outstanding, feature-rich package in both its emotional stories and strong multiplayer.
Battlefield 1 does an amazing job of transplanting the fantastic chemistry of the series’ traditional multiplayer action into the weaponry and vehicles of World War I. The era brings with it not only a visually striking backdrop for classic game modes like Conquest and the compelling new Operations, but a distinct personality that touches everything from its rich lineup of archaic and distinctively designed weapons to the somber anthology of character-driven stories in its brief but surprisingly poignant single-player scenarios. While maps are not its strong point, Battlefield 1’s dynamically destructible environments and the minutely balanced mechanics of its classes and gadgets keep the moment-to-moment first-person shooting varied and engaging.
As I wrote at the beginning, Battlefield 1 is, at the most reductive level, still a Battlefield game. As such, it offers many of the same experiences as its (many, many) predecessors. Two things mitigate that. Firstly, Battlefield is an excellent template for a multiplayer shooter. Little provides the same sense of unpredictable sandbox drama, at least outside of more hardcore simulators such as Arma 3. Put simply, a Battlefield game is no bad thing to be. Secondly, little differences can have a big impact. Battlefield 1's little differences mean better infantry combat, a heightened sense of destruction, and a pace that feels more deliberate and tactical. This is no simple rehash and replacement, and, while I appreciate Battlefield 4's sense of scale, for me, Battlefield 1 is the better of the two.
I haven't had this much fun with a Battlefield game since playing 1942 in my cousin's basement with a LAN setup. While 4 came close several years back it was a real glitchfest (particularly on consoles), and the relative smoothness of 1 is working in its favor.
When all's said and done, when the matches end and the dust settles, you'll see that large portions of the maps have transformed, their buildings pockmarked by blasts, their fortifications turned into piles of rubble. Even though bloody entertainment is at Battlefield 1's heart, the post-game wasteland is a reminder of the toll that conflict takes on the people it consumes. Whether in single or multiplayer Battlefield 1 absolutely nails the historical sense of adventure and expectation before swiftly giving way to dread as the war takes a physical and mental toll on its participants. And this - as much as the intimate, brutal virtual warfare - is the game's most impressive feat.
Farming Simulator 17 will release Tuesday next week October 25, on PlayStation 4, Xbox One and PC. The Farming Simulator franchise has entranced millions of players over the years, thanks to its unique blend of progressive gameplay and rewarding management within the universal theme of farming and agriculture, featuring hundreds of vehicles from the world's biggest agricultural brands. In the run-up to launch, we are happy to unveil Farming Simulator 17's Launch Trailer today, which gives a taste of all the activities players will be able to take on next week.
Immerse yourself in a huge open world loaded with a yield of new content. Explore farming possibilities over hundreds of acres of land, including a detailed new North American environment. Drive over 250 authentic farming vehicles and equipment from more than 75 manufacturers, including huge new brands such as Challenger, Fendt, Massey Ferguson and Valtra.
Harvest many types of crops, including for the first time sunflowers and soy beans. Take care of your livestock - cows, sheep, chickens and now pigs - take part in forestry, and sell your products to expand your farm! Transport your goods with trucks and trailers, or load and drive trains to reach your destination. Grow your farm online with other players, and download community created mods across each platform for an ever-expanding Farming Simulator experience!
From writer/director Tom Ford comes a haunting romantic thriller of shocking intimacy and gripping tension that explores the thin lines between love and cruelty, and revenge and redemption. Academy Award nominees Amy Adams and Jake Gyllenhaal star as a divorced couple discovering dark truths about each other and themselves in “Nocturnal Animals.”
Twitter, Spotify and Reddit, and a huge swath of other websites were down or screwed up this morning. This was happening as hackers unleashed a large distributed denial of service (DDoS) attack on the servers of Dyn, a major DNS host. It’s probably safe to assume that the two situations are related.
Domain Name Servers (DNS) act as the Internet’s phone book. Basically, they facilitate your request to go to a certain webpage and make sure you are taken to the right place. If the DNS provider that handles requests for Twitter is down, well, good luck getting to Twitter. Some websites are coming back for some users, but it doesn’t look like the problem is fully resolved.
Dyn posted this update on its website: “Starting at 11:10 UTC on October 21th-Friday 2016 we began monitoring and mitigating a DDoS attack against our Dyn Managed DNS infrastructure. Some customers may experience increased DNS query latency and delayed zone propagation during this time. Updates will be posted as information becomes available.”
After the first beta test for Call of Duty: Infinite Warfare stuck around for an extra day, the second and final test has now kicked off a day early.
Activision announced on Twitter that the beta is now live on both PS4 and Xbox One. Those on Xbox One have to preorder the full game to gain access, but the PS4 version of this beta is (unlike the first) open to everyone. The beta is--at least for now--scheduled to run until October 24.
The first beta got off to a rough start, but Activision and developer Infinity Ward were able to iron those out. New content was introduced over the weekend, including additional game modes--you can read all about the maps and modes here. Players also found a glitch that allowed them to fly, though Infinity Ward said it was aware of that and would stomp it out.
The PlayStation.Blog has word that the PlayStation version of Red Dead Redemption 2 will have first shot at exclusive content for the online game world.
Hand crafted to take full advantage of PS4, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.
We are pleased to announce that PS4 players get first access to earn select online content in the vast open world of Red Dead Redemption 2. Check back on PlayStation.Blog for more details soon and for all of the latest information on Red Dead Redemption 2.
In addition, the PS3 classic Red Dead Redemption will be coming to PlayStation Now soon. Relive the epic story of former outlaw John Marston as he hunts down the gang members he once called friends through the harsh and punishing landscape of America’s dying West.
An ambitious young executive is sent to retrieve his company’s CEO from an idyllic but mysterious “wellness center” at a remote location in the Swiss Alps. He soon suspects that the spa’s miraculous treatments are not what they seem. When he begins to unravel its terrifying secrets, his sanity is tested, as he finds himself diagnosed with the same curious illness that keeps all the guests here longing for the cure. From Gore Verbinski, the visionary director of THE RING, comes the new psychological thriller, A CURE FOR WELLNESS.
Samsung has filed a copyright claim against a video by Modded Games on YouTube showcasing a Grand Theft Auto V mod that replaced Sticky Bombs with the Samsung Galaxy Note 7 phone.
The “Samsung Galaxy Note 7 [Bomb]” mod was created by HitmanNeko, a modder with an affinity for making alternate car models for Grand Theft Auto V. This particular mod simply replaces the Sticky Bomb model with that of the Samsung Galaxy Note 7. The Samsung Galaxy Note 7 initially faced a recall of 2.5 million units which later became a tricky logistical issue. Samsung eventually halted all production of the Note 7 after replacement phones began having issues with batteries catching fire.
Death is a game mechanic. It’s a check mate, a character motivation, a point earned, a fail state, a loss, a reset. In many games, death is everywhere. But even though death is woven into most games, rarely do games have a funeral or ritual associated with death. And that can deprive the gamer, according to Carla Sofka, a professor at Siena College who specializes in grief and online communities. “When a book or a TV show kills off a popular character, people often grieve, so it’s important to validate that. Even if something is fictional or virtual — that doesn’t mean people don’t get connected to the character,” Sofka said. “Giving people a chance to validate that grief is a wonderful thing.”
Toronto-based game developer Gabby DaRienzo wants to provide that validation. “I very much am a fan of games that have a traditional death mechanic to them and I think that mechanic does exist for a reason,” DaRienzo said. “But it’s just that — a mechanic. A way to punish or challenge the player, to convince them to keep going. Maybe your wife or your child dies at the beginning of the game and that motivates you to get revenge. There’s not much more beyond that and it feels very shallow.”
... She began work on a project that would eventually become “A Mortician’s Tale,” in which the player runs every facet of a funeral home — from answering emails to meeting loved ones of the deceased to preparing cadavers to attending the funeral. The game is scheduled to launch early 2017.
Titled “Dissonance Theory,” Episode 4 is officially described as follows:
Dolores (Evan Rachel Wood) joins William (Jimmi Simpson) and Logan (Ben Barnes) on a bounty hunt in the badlands. The Man in Black (Ed Harris), with Lawrence (Clifton Collins, Jr.) in tow, finds a critical clue in his search to unlock the maze. Dr. Ford (Anthony Hopkins) and Theresa (Sidse Babett Knudsen) discuss the future of the park. Maeve (Thandie Newton) is troubled by a recurring vision.
Variety is reporting that Warner Bros. has secured the rights to the Willy Wonka character and franchise, and is developing a new prequel movie.
After helping build the “Harry Potter” franchise and rebooting it with “Fantastic Beasts and Where to Find Them,” producer David Heyman and Warner Bros. are re-teaming to revive another classic character.
Sources tell Variety that Warner Bros. has acquired the rights to the “Willy Wonka” IP from the Roald Dahl Estate and is planning a new movie centered around the eccentric character.
Heyman will produce with Michael Siegel, who is the manager of the Dahl Estate. Kevin McCormick is exec producing. “The Secret Life of Pets” scribe Simon Rich is penning the script. Courtenay Valenti and Jon Gonda are overseeing the project for the studio.
Sources reveal that the film will not be an origin tale, but a standalone movie focused on Wonka and his early adventures. It’s unknown who from the original book series, other than Wonka, will be involved in the project. If the reboot is a hit, it seems likely that characters like Charlie could be seen in future installments of a possible franchise.
Get some insight on how the team at Guerrilla Games created the amazing Machines in Horizon Zero Dawn.
Launching February 28, 2017, Horizon Zero Dawn is an exhilarating new open-world action role playing game exclusively for the PlayStation 4 System, developed by the award winning Guerrilla Games, creators of PlayStation’s venerated Killzone franchise.
Take on the role of skilled hunter Aloy as you explore a vibrant and lush world inhabited by mysterious mechanized creatures.
Embark on a compelling, emotional journey and unravel mysteries of tribal societies, ancient artifacts and advanced technologies that will determine the fate of this planet, and of life itself.
We're the Phantom Thieves of Hearts and we're ready to leak some news about Persona 5! We've discovered who the main English voice actors are and have stolen all of their marketing videos from the ATLUS vault. It wouldn't be right in our eyes to keep this information, so how about we share it with the world? I know it sounds weird since we'll be revealing our identities, but that's just how we roll. So without further ado, meet the "heroes" of Persona 5:
Xander Mobus as the protagonist
Cassandra Morris as Morgana
Max Mittelman as Ryuji Sakamoto
Erika Harlacher as Ann Takamaki
Matt Mercer as Yusuke Kitagawa
Cherami Leigh as Makoto Niijima
Erica Lindbeck as Futaba Sakura
Xanthe Huynh as Haru Okumura
Robbie Daymond as Goro Akechi
We're still reveling in the fact that we outwitted those worthless adults at the ATLUS office, so why not also unveil the protagonist of the game? The protagonist is the newest transfer student of Shujin Academy in Tokyo. He had a bad experience with corrupt authority figures in his hometown, but he's been given a second chance to start anew. Although he lives the life of a typical Japanese high-schooler during the day (such as going to class, hanging out with friends, putting in work at the batting cage, and more), by night he's something much more than "typical." Don't let his clean cut school boy uniform and stoic demeanor fool you, because this kid is the leader of the Phantom Thieves of Hearts. Codenamed "Joker," the protagonist is a wildcard who'll do whatever it takes to steal the hearts of adults he perceives as corrupt.
GameSpot has word that Nvidia has two new budget-priced Pascal-powered video cards on the way. The $139 GTX 1050 Ti (4GB, 768 CUDA cores) will be released on October 25th, with the $109 GTX 1050 (2GB, 640 CUDA cores) coming shortly thereafter. For reference; a $249 6GB GTX 1060 has 1280 CUDA cores, and a $199 3GB GTX 1060 has 1152 CUDA cores.
Nvidia today announced two new Pascal-powered graphics cards that come in at a budget price, the GTX 1050 and 1050 Ti.
The GTX 1050 starts at $109, and the 1050 Ti starts at $139, making them the cheapest Pascal cards to date. Nvidia also offers the GTX 1060 in the $250 range, while at the high-end it has the $600 GTX 1080.
These prices put the GTX 1050 Ti and 1050 in direct competition with the AMD RX 460, which is also priced in the $100-$150 range. Nvidia claims these cards are powerful enough to run modern games at 1080p and 60 FPS.
It didn't provide specific benchmarks, but Nvidia did state, "Out of the box, the GTX 1050 and 1050 Ti are both blazing fast, with the GTX 1050 Ti on average 40 percent faster and more than 128 percent more power efficient than the closest competitive product at stock speeds." It said the card was compared against an RX 460 in games like BioShock Infinite, Grand Theft Auto V, The Witcher 3, and others.
NYCC has come and gone, but we've got some comics talk for ya!This episode, Andre tells it to the cleaning lady, Theo unpacks his belongings, Chris works the booth and Joe goes into pun overload. We're coming at you live, though you'll hear us on tape delay, The Kings are back on EvilAvatar with the thirty-eighth episode of the 4205 Cast podcast and this week The Kings discuss comics in video games.
“Thank you to the awesome Call of Duty community and your response to the Beta. We’ve been watching players experiment with different Rigs, all unique to their playstyles, and dig into our new weapon crafting system. We’ve also introduced a new matchmaking system to provide the highest quality matches possible, which the Beta has helped us optimize for launch,” said Joe Cecot, Lead Multiplayer Designer at Infinity Ward.
“The feedback and player data is exactly what we need in order to make our day one experience on November 4 the best it can be in the final game. So much so that we’d like to open the beta up even further starting this Friday for all PS4 players. We are constantly fine tuning and balancing the MP experience to meet player expectations and our design goals, so huge thanks from all of us at the studio.”
That’s right, the second Infinite Warfare Beta weekend is opening up to all PlayStation 4 players, no pre-order needed. The Beta will be available as a free download in the PS Store starting around 11am PDT (6pm GMT) today, so be sure to pre-download the Beta before it starts back up this Friday. Plus, Infinity Ward has even more surprises in store for players, so stay tuned!
The Infinite Warfare Beta Weekend #2 will begin on October 21 at 10am PDT (5pm GMT) and will conclude on October 24 at 10am PDT (5pm GMT). Grab a Combat Rig and we’ll see you there!
After seducing a large number of players on PC with its brutal and tactical gameplay, Mordheim: City of the Damned is available today for download on PlayStation 4 and Xbox One. Mordheim: City of the Damned, the first video game adaptation of Games Workshop's cult classic, is a turn-based tactical game in which you lead your Warband into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive. Today, you can watch its Consoles Launch Trailer before recruiting your warband and invading the dark streets of Mordheim.
Mordheim: City of the Damned takes place during a grim conflict where factions, empires, and mercenaries fight for gems, called Wyrdstone, created by a comet impact that destroyed the depraved city of Mordheim. It will be your responsibility, amidst this chaos, to take command of your Warband and storm the ruins to battle other parties, avoid abominable monsters, and gather Wyrdstone. Each nail-biting decision has its consequences: Permanent death or crippling injury that could leave your recruits without a limb or an eye.
The game includes a full campaign for each of the four Warbands: The Human Mercenaries, the Sisters of Sigmar, the Skaven of Clan Eshin, and the Cult of the Possessed. Once you feel ready, you can also enlist your single-player Warband to compete in online multiplayer skirmishes!
If anyone here is a fan of Starflight or Star Control series, (i.e. PC gamer over 35), your prayers have been answered! Star Control: Origins releases in 2017! From developers Stardock...
October 18, 2016 – Plymouth Michigan - Stardock announced Star Control: Origins today. Star Control: Origins is a sci-fi action/adventure game with many RPG elements set in the future where the player is the captain of Earth’s first interstellar starship that explores a procedurally created galaxy, makes contact with various alien races, explores unique worlds, and engages in action packed battles, all while trying to unravel the complex intrigue that has the galaxy on the brink of chaos.
"We Earthlings are the newcomers to the galactic scene," said Brad Wardell, Executive Producer. "The dozen plus space-faring species have been hatching their schemes since before we got out of trees. Now, suddenly, they have to deal with those meddling apes from Sol 3 who threaten to upset the plot."
The game starts in the year 2086 with the unaware humans receiving a distress call from an alien ship that has crashed on the moon of Triton, leading to the formation of Star Control, an international space agency dedicated to protecting the Earth. The player takes on the role of The Captain of Earth’s first interstellar ship whose first mission is to investigate the the distress signal.
Star Control: Origins represents a new start for the beloved franchise. Stardock acquired the rights to Star Control 1/2/3 from Atari and since then has launched a new game studio in Towson Maryland specifically to create the new Star Control title. The classic series is available for sale on Stardock's newly launched StarControl.com website with players also able to pre-order Star Control: Origins and join the Founder’s Program.
"Star Control is ultimately about us Earthlings exploring the galaxy, finding and talking to strange alien civilizations, and hopefully living to tell the tale," said Wardell. "We are hopeful those who remember the original trilogy will like the direction we’re taking here while at the same time introducing a whole new generation to the awesomeness of a game that combined action, adventure, and roleplaying in a sci-fi game simultaneously."
Star Control: Origins is scheduled for release on PC and consoles with the PC release scheduled for 2017.
Players interested in joining the Founder's program for $35 will gain access to the upcoming beta program as well as access to the Founder’s Vault, mod tools, private journals and more.
Jack Cooper is a 3rd Class Rifleman with the Militia. He’s a grunt with aspirations of becoming a Pilot and he’s caught the eye of a Master-level Pilot, Captain Tai Lastimosa. Lastimosa sees potential in Jack and takes him under his wing, training him secretly to avoid the red tape during their time of war against the IMC. Jack is showing a lot of potential but he’s still got a long way to go before he’s ready for Pilot Certification.
When an investigation of a research facility on the IMC controlled planet of Typhon goes wrong, Jack and BT are thrown off course and behind enemy lines. With Lastimosa killed in action, there is no other option but for the two to link up and work together to finish the mission BT and Lastimosa started, whether Jack is ready for it or not.
The cast members of Twin Peaks - Kyle MacLachlan, Jim Belushi, Miguel Ferrer, Kimmy Robertson, Dana Ashbrook, Amy Shiels, James Marshall, Robert Knepper, Chrysta Bell, and Harry Goaz - talk about the show and returning to film after all these years. Don't miss new episodes starting in 2017.
In the alternate future of Prey, President Kennedy survives the assassination, which sets off a turn of events leading to the central conflict in Arkane Studios’ newly announced game. After recovering from the attempt on his life, Kennedy threw his nation further into the space race by taking control of a U.S./Russian joint program and transforming a Russian satellite into a fully functional R&D facility meant to study non-terrestrials. This facility later became Talos I, a highly advanced space station owned by the TranStar Corporation. In just the scant few years since TranStar took over, the station has been used as the testing ground for some morally dubious experiments, with people on board serving as subjects – people like Morgan Yu. Discover more about the dark history of Talos I in the newly released alternate history video.
“The world of Prey is not exactly the world as we know it,” says Creative Director Raphael Colantonio. “We imagined how things would have gone if we had added one very significant event to our timeline: the discovery of non-terrestrial life forms in the 50s.”
“This discovery has all kinds of rippling consequences in our version of history, including Kennedy surviving his assassination attempt, which in turn led to more involvement from the U.S. government in space research, and so on,” adds Lead Designer Ricardo Bare. “These ripples are even reflected in the 60s ‘neo-deco’ aesthetic of Talos I.”
After awakening on Talos I, Morgan finds the station overrun by a previously contained non-terrestrial entity called Typhon, which the scientists had been studying and using to improve the scope of human abilities. Aided by strange alien-based powers, Morgan must survive the incursion, uncover the mysteries surrounding the Typhon and save humanity from the impending danger aboard the station.
Prey will launch in 2017 on PlayStation 4, Xbox One and PC.
Sorry PC Master race. No soup for you. To launch "worldwide in Fall 2017 on PlayStation 4 and Xbox One systems."
Rockstar Games Announces Red Dead Redemption 2 Coming Fall 2017
Rockstar Games, a publishing label of Take-Two Interactive Software, is proud to announce that the highly anticipated Red Dead Redemption 2 will release worldwide in Fall 2017 for PlayStation 4 computer entertainment systems and for the Xbox One games and entertainment system.
Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.
"With Red Dead Redemption 2, the team is working hard to push forward our vision for interactive entertainment in a truly living world," said Sam Houser, Founder of Rockstar Games. "We hope to deliver players an epic experience that builds upon everything we've learned making games."
Respawn co-founder and Call of Duty creator Vince Zampella recently talked with IGN to discuss the formation of Infinity Ward and the birth of Activision's wildly popular military FPS franchise, revealing that Call of Duty was created, in part, as a jab at EA and Medal of Honor, which Zampella had worked on at 2015 Inc.
On the latest episode of our monthly interview show IGN Unfiltered, we asked Zampella about where the idea for Call of Duty came from and whether or not it was an "f-you" to Medal of Honor, to which we responded by saying, "a little bit."
Zampella then went on to discuss how–following the success of their work on Medal of Honor: Allied Assault–Electronic Arts wanted to take ownership of the studio, something he and his team pushed back against. "Originally when we formed Infinity Ward we were working with EA. We had a deal to do the sequel to Medal of Honor," he explained. "Allied Assault did so well that EA wanted to pull it in house, so they tried to force us to come be part of EA. We didn't want to do that."
When the publisher "tried to strong-arm" the studio, Infinity Ward opted to take its business elsewhere and partner with Activision to essentially one-up Medal of Honor with Call of Duty. "Once they tried to strong-arm us, we decided we don't want to be part of EA. As a team we decided that isn't what we set out to do. We ended up going and working with Activision, and yeah, Call of Duty was kind of a response to that," he added.
Evil Avatar is happy to welcome writer Aaron Birch to our family and he hits the ground running with a review of Take Two's new open-world shooter Mafia III.
It’s 1968 and after years of combat in Vietnam, Lincoln Clay knows this truth: family isn’t who you’re born with, it’s who you die for. Now back home in New Bordeaux, Lincoln is set on escaping a criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family on the ashes of the old and blazes a path of military-grade revenge through those responsible. Intense gun fights, visceral hand-to-hand combat, white knuckle driving and street smarts will all be needed. But with the right crew, tough decisions and some dirty hands, it’s possible to make it to the top of the city's underworld.