It looks like the long-rumored Beetlejuice sequel is finally really happening. Back in December, director Tim Burton gave multiple affirmatives when asked if Winona Ryder would return for Beetlejuice 2.
At Sundance Film Festival this weekend, MTV put the question to Ryder herself, and she gave a big “Yeah” of her own. When asked what she knew about Beetlejuice 2, Ryder said, “Other than it looks like it’s really happening…I’m so thrilled for Michael [Keaton] with everything, it couldn’t have happened to a greater guy, and ‘Birdman’ was so brilliant, and I loved him, and I would be so… I’m really, really excited.”
In a post on NeoGAF Luke Smith from Bungie said "mistakes we made with the DLC1 reward economy will not be repeated."
The studio has nothing official to announce, but Smith did list Vault of Glass vendor gear “invalidating” raid gear, resetting Exotic talents through upgrading, and the shard economy as mistakes the studio made.
“Our philosophy about rewards/loot continue to evolve as we see how players play and react,” Smith says, adding the studio intends to continue improvements on loot rewards and drop rates to make the acquisition of gear more fun through less grinding.
Bungie has been assessing item rewards and drop rates between Vault of Glass and Crota’s End, and have found increased drop rates and variability of perks on items, as well as removing Shards as a “barrier” between players and new loot would be viable improvements moving forward.
GameSpot is reporting that InXile Entertainment has announced The Bard's Tale IV at PAX South.
InXile Entertainment CEO Brian Fargo announced The Bard's Tale IV at PAX South this morning. "It's official.. And I'm very personally excited to be working on this," Fargo said on Twitter, where he also posted the logo you can see above. "More details to follow."
The most recently released game in the series is 2004's spoof of RPGs The Bard's Tale, also developed by Fargo and InXile Entertainment, but The Bard's Tale IV is positioned as a sequel to The Bard's Tale III, released all the way back in 1988.
Fargo said The Bard's Tale IV will feature traditional turn-based combat, and that he aims to crowdfund the game via Kickstarter. That method worked pretty well for Wasteland 2, which grossed $1.5 million shortly after its release.
Guild Wars 2: Heart of Thorns™ is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be. Journey deeper into the Heart of Thorns.
The Mastery System
We're reimagining progression with our new Mastery system. Explore new training opportunities for your character beyond level 80 and master abilities like hang gliding in the jungle, tearing the bark off of heavily armored Mordrem, or building new collections that earn precursors to a legendary weapon.
The Heart of Maguuma
New adventures await you in the heart of the Maguuma Jungle. Confront the growing hordes of Mordremoth's minions, discover allies from ancient civilizations, and battle new enemies.
Tackle challenging group content.
Explore new open world jungle maps.
Experience new events and storylines.
Test your mettle in new boss battles.
Evolve your gameplay. With profession specializations, you'll unlock access to a weapon previously unavailable to your profession as well as new traits, skills, and unique mechanics - all of which will transform your profession into something new.
New Profession: Revenant
Channel legendary powers to slaughter foes and unleash chaos on the battlefield with our brand new profession: the revenant. Enter the field of battle heavily armored and equipped with the otherworldly powers of the Mists.
Your guild has roamed the world together. Now, it's time to claim a piece of it. Work with fellow guild members to claim and grow your own guild hall in the heart of Maguuma.
PvP: New Stronghold Game Mode
Gather supply to hire soldiers. Battle for control of heroes. Man the trebuchet to defend your stronghold, and storm the enemy gates to defeat the guild lord! Use our new guild team feature to team up and battle to the top of the leaderboards. Stronghold offers an entirely new way to play competitive PvP in Guild Wars 2!
WvW: New Borderland
Experience epic battlefield combat like never before in World vs. World's latest core addition, the new Borderlands map. Navigate treacherous heights with traps that blow your foes to the depths below and ferocious defenders to help keep the enemy at bay. Map objectives will be more important than ever before, as they'll unlock new strategies, tactics, and play mechanics that you'll want to use to your world's advantage!
Reggie is back to show more Reproductions, Home-brew original & Hacked games for retro consoles!
Halo 2600 (2600)
Space Rocks (2600)
Mother 3 (GBA)
Monster World IV (Genesis)
Nightmare Busters (SNES)
Twinkle Tale (Genesis)
Juno First (2600)
Crisis Force (NES)
Game Panic (2600)
Road Warriors (2600)
What other modern franchises should get the Atari 2600 treatment? Gears of War? Mass Effect? The Last of Us?
When a movie starts out by showing off Selma Hayak's naked ass, you figure you are off to a pretty good start. Those first three seconds of the film are the best part of Everly and it's all downhill from there.
After killing a room full of Yakuza, slave-whore Everly becomes trapped in the apartment where she has spent the last four years under the watchful eye of her master Taiko. After an unexplained betrayal, Taiko sends dozens of assassin's, whores and sadists to punish Everly.
The shooting starts and never stops, the plot stops and never starts. Everly shooting at stuff is the entire film. There are no clever flashbacks or witty dialogue like you might find in the Tarantino films that Everly is trying to replicate and the movie never escapes the confines of the one-room apartment.
It has elements in common with Reservoir Dogs or even the last 10 minutes of Leon: The Professional, but with none of the dialogue and emotion that made those into classic films.
This is grindhouse, done for the sake of grindhouse and not done well. I seriously considered turning the movie off half way through and when it ended, I wish I had.
Everly is now available on in-demand streaming services. (Amazon, iTunes, etc.)
Xbox boss Phil Spencer discusses the "symbiotic" relationship between Windows and Xbox with Windows 10. GameSpot has the story.
I want Xbox gamers to be proud that Windows is a Microsoft product and Xbox is a Microsoft product. So I think we'll be able to thread the needle and do both" -- Xbox Boss Phil Spencer
Spencer dropped that quote this week speaking with reporters following the major Windows 10 conference. He said he hopes Windows 10 can usher in a new era for gaming where Xbox and Windows have a "symbiotic" relationship, one where titles aren't necessarily tied to one platform or another.
"I don't love today that the same games aren't available to me wherever I want to go," Spencer said. "I think this idea that a game has to only live on this certain piece of hardware and can never reach out anywhere else ... somehow that's good for the gaming ecosystem? I'm not really so sure."
This is where Window 10 comes in. While there will be hurdles to overcome, such as input (keyboard and mouse vs. controller), Spencer is enthusiastic about the potential for Windows and Xbox to work together like never before, benefiting the player in all new ways.
"So I look at the opportunity to make Windows gaming and Xbox gaming kind of symbiotic with one another," he said. "And try to grow the number of people that are connected and the amount of content that's available on both platforms--[I feel is] a huge opportunity. I don't feel that there's some kind of financial motivation for me to keep things off of PC. At the Microsoft level, clearly that's not true. And in the Xbox side, I want Xbox gamers to be proud that Windows is a Microsoft product and Xbox is a Microsoft product. So I think we'll be able to thread the needle and do both."
Ever wonder who's on the other side of the KillCam? Meet Randall Higgins, the KillCameraman. With all of the mayhem-inducing content loaded into Havoc, the first DLC pack for Call of Duty: Advanced Warfare, Randall's going to have to elevate his game to keep up.
Havoc includes four new multiplayer maps, an all-new bonus weapon, and Exo Zombies -- a terrifying new co-op mode only available in Advanced Warfare DLC. Havoc is available January 27th on Xbox LIVE.
The second of a three part series of Life is Strange Dev Diaries is now available entitled The Butterfly Effect. In this video the DONTNOD Entertainment team will explain everything you need to know about Max’s ability to rewind time. You’ll also learn the rules of her power and how the alterations to past events will affect the game’s story in the short, mid and long term.
Ubisoft sends along a press release announcing Grow Home, an "experiential vertical adventure."
London, UK – January 23, 2015 – Today, Ubisoft announced Grow Home, a quirky, experiential climbing game being developed by Reflections, a Ubisoft studio based in Newcastle, UK. Grow Home will be available for download via Steam for Windows® PC on February 4.
In Grow Home, players are free to explore the strange, open world full of floating islands, majestic caves and waterfalls, all set in a beautiful and minimalist artistic style. Players take on the role of BUD (Botanical Utility Droid), an excitable, child-like robot sent on a mission to search the galaxy for a new species of plant that can oxygenate his home world. By growing and directing the giant Star Plant into a towering organic sculpture, players reshape the planet and create a magnificent landscape that lets them climb to new heights. The game’s unique climbing controls and abilities challenge players to continually reach for higher ground, but one wrong move and it’s a long way down!
“Whether it’s BUD’s charming, procedurally generated animation, the awesome structure of the Star Plant players create or the beautiful landscapes, there is a peaceful, innocent vibe about Grow Home that makes the game utterly unique,” says Pete Young, producer, Reflections, a Ubisoft studio.
Started as an experiment within the Reflections studio by a small team of eight talented developers, Grow Home offers the opportunity to discover a singular open-world based on two main pillars: Climbing and Exploration.
Climbing: The world of Grow Home is built for vertical exploration and the unique climbing mechanic brings unprecedented freedom. Players control BUD’s hands independently to grab onto any surface, scaling the giant Star Plant as it grows and expands.
Exploration: There are no set paths in Grow Home. Players are free to explore the many micro islands and hidden caves in this fun and beautiful open world. Every island encountered is scattered with hidden crystals to power the players’ journey and expand their abilities.
Click on the image for the screenshots and the headline for the trailer.
Stardock sends along a press release announcing the release an update to Galactic Civilizations III, adding a new battle viewer and much more. In addition, they have released some new screenshots and a trailer.
Plymouth, MI – January 22, 2015 – Stardock released a major update to Galactic Civilizations III today, letting players witness the terrible might of their starfleets with the new battle viewer. Galactic Civilizations III Beta 4 also adds extreme worlds with hostile environments that require advanced research to colonize, reworks the ideology system to give incredible bonuses to malevolent, pragmatic, and benevolent leaders, and enables the Gigantic and Immense map sizes.
Galactic Civilizations III is the next installment in one of the highest-rated strategy series of all time, created by the original developers at Stardock. Players expand their space empires across galaxies that range up to enormous maps only possible thanks to Galactic Civilizations III's 64-bit engine, which allows both Stardock and modders to put an effectively unlimited amount of content in the game. Unique tech trees for each of the game's eight races and multiple victory conditions give a huge number of ways to play – not even counting custom races, ships, maps, and franchise-first online multiplayer.
The battle viewer marks the first time players can see their starships in real-time action. Lasers pierce the void at long range until ships can close the distance and unleash deadly missile barrages and finally open fire with banks upon banks of direct-fire kinetic weaponry. All ships designed in the incredibly powerful Galactic Civilizations III ship designer are supported in the battle viewer, so players can enjoy the full destructive potential of their hand-crafted starships.
The revamped ideology system gives amazing boosts to players as they choose between diving deep into one branch of an ethos, going wide across multiple branches, or even exploring additional ideologies. Discover hidden planets, give all your fleets free fighter escorts, and more as you unlock your civilization’s true potential.
This update also scatters valuable extreme worlds across the galaxy, which require advanced technologies to even land on. The keys to these rich new frontiers join the many existing paths on the sprawling Galactic Civilizations III tech tree – choosing between new worlds, advanced deflector shields for your starships, diplomatic gambits to sway the United Planets, or starbase facilities to broadcast your culture ever deeper into rival empires is difficult, but such is the lot of any space emperor.
Galactic Civilizations III is available now through Steam Early Access for $49.99 and is on track for full release this spring. Learn more at http://www.galciv3.com.
Click on the image for the screenshots and the headline for the trailer.
The Hollywood Reporter has learned that Melissa Benoist ("Whiplash," "Glee") will star as Supergirl in CBS' upcoming "Supergirl" television series.
The casting comes after a number of other actresses were reportedly up for the role, including "Vampire Diaries" star Claire Holt and UK soap star Gemma Atkinson. Benoist previously starred as Marley Rose on the Fox musical series "Glee," a show that also counts "Flash" lead Grant Gustin as one of its alums. Benoist was most recently seen as the female lead in the Academy Award nominated film "Whiplash," where she starred opposite Miles Teller.
As Supergirl, Benoist will play Superman's equally powerful cousin Kara Zor-El. An early character breakdown described Kara as a Kryptonian sent to Earth from her home planet at the age of 12, where she was found and adopted by the Danvers family. The description, originally posted by TVLine, revealed that "after repressing said skills for more than a decade, Kara is forced to bust out her super moves in public during an unexpected disaster. Energized by her heroism for the first time in her life, she begins embracing her abilities in the name of helping the people of her city, earning herself a super moniker along the way."
The developers of the game sat together for an intense co-op session, showcasing several more advanced gameplay tactics as well as a few less fortunate encounters with zombies. Watch producer Tymon Smektała, game designer Maciej Binkowski, brand manager Paweł Modliński, and assistant producer Marcel Mitraszewski team up and get a taste of the game’s co-op mode.
Dying Light features seamless drop-in/drop-out co-op for up to 4 players. The multiplayer is fully integrated with the campaign and allows the players to complete quests together, explore the quarantine zone, and take part in special co-op challenges.
Laying out an unrelenting path of retribution, RONIN follows the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Plot your strikes via cunning use of razor wire or your deathly katana, or avoid combat via a holographic replicator and grappling hook until you locate your most advantageous position for an all-out assault.
RONIN takes you through more than 15 complex missions as you stalk your targets with silent steps and soaring leaps - but be careful, your enemies are carefully guarded and part of a secret, destructive conglomerate. Taking them out will be no easy task.
Shadowrun: Hong Kong has shot past their initial goal of 100k. When Hairbrained Schemes reaches 700k, they'll hit their last stretch goal of a revamped Matrix. Full details over at their Kickstarter page.
I'm pretty excited about this one. Going through Shadowrun: Dragonfall right now and absolutely love it. This is the first kickstarter I've contributed to. Anyone else ponied up?
The Order: 1886 introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As Galahad, a member of an elite order of Knights, join a centuries-old war that will determine the course of history forever.
As performance purists, it’s rare that we recommend a graphics card based on features. But if power usage matters to you, the GeForce GTX 960 is the right choice. If you record a lot of your online exploits, Nvidia’s ShadowPlay recorder is the best option out there. And if the GeForce MFAA implementation suits your fancy, it’s a great way to increase anti-aliasing quality without sacrificing frame rates. None of those options change the competitive landscape like the GeForce GTX 970’s disruptive price tag. But they do make the GeForce GTX 960 a lot more interesting up against AMD's Radeon R9 285. When you consider the fact that you can get a factory-overclocked GeForce GTX 960 for $210, there's even less reason to look elsewhere.
With a very exciting year ahead for its tactical military shooter, Bohemia Interactive today deployed a brand new trailer, highlighting some of the most impressive content and features in Arma 3.
Exploring the game’s core components, such as the 270 km² terrain, its selection of weapons and vehicles, and the in-game scenario editor, the video also takes a closer look at the more hidden details, such as the simulation of projectile ballistics, Arma 3’s many character stances, the accurate star map over Altis, and many more.
Following one bad CGI trailer during the Spike TV Video Game Awards (or whatever they are calling it this year), Robert Bowling's Robotoki Studio has closed and their zombie survival game Human Element is on the shelf.
On April 9th, 2012 I left my highly paid, highly successful career as Creative Strategist of the Call of Duty franchise at Infinity Ward. A role I started a decade earlier after making the decision that I would settle for nothing less than doing what I loved.
My entire time there, I was in love with my job. I loved our fans, I loved our games, and I loved the team I was working alongside. Once we finished the Modern Warfare trilogy, I felt it was time to move on, to try my hand at independent game development and try to make something different.
Over the last two years, we made a lot of different.
We were actively negotiating a publishing deal for the premium version of Human Element but unfortunately I am unable to continue to self-fund the studio until that deal finalizes.
I want to thank every single person who supported us along this journey. It was an experience of a lifetime, and we learned a lifetime of experience.
I will never forget the friends we made, the experiences we created, and the lessons we learned.
The women and men who make the games you love are risking everything, and its worth it.
Support indie development, play experimental games, and continue to do what you love to do.
Bummer for them, but that trailer really was terrible.
We envisioned a world where technology could become more personal. Where it could adapt to the natural ways we communicate, learn, and create. The result is the world's most advanced holographic computing platform, enabled by Windows 10. Transform your world with holograms.
ZeniMax Online has announced that it's soon to be free-to-play (there's no monthly fee, you still have to buy the base game) MMO, The Elder Scrolls Online, is coming to PlayStation 4 and Xbox One on June 9th.
For the first time in history, you’ll be able to explore the legendary world of Tamriel with your friends on console. We’re excited to announce that The Elder Scrolls® Online will be coming to PlayStation 4 and Xbox One worldwide on June 9, 2015 as The Elder Scrolls® Online: Tamriel Unlimited™! In the latest and biggest Elder Scrolls game ever made, you can choose to adventure alone, quest with friends, or join an army of hundreds in epic player vs. player battles as you explore and discover the secrets of a persistent Tamriel. And with Tamriel Unlimited, coming to console on June 9th and PC/Mac on March 17th, 2015, you will no longer be required to pay a monthly game subscription to play ESO.
The Elder Scrolls Online: Tamriel Unlimited includes all the great gameplay from the original PC/Mac game, plus all the updates and content additions, including the exciting new Justice and Champion systems. If you’ve ever played ESO, you’ll be invited to return to the game and experience everything new in the world without game subscription fees. If you’re new to ESO, you’ll make a one-time purchase of the game and then continue playing without restrictions for as long as you like.
Forbes has reported that in addition to such shocking developments as the sun rising and water being wet, Elder Scrolls Online is officially dropping its subscription fee.
Originally Posted by Forbes
Because this was bound to happen eventually! The Elder Scrolls Online was a dicey proposition from the beginning: those of us in the video game industry tend to look at any huge, expensive, subscription-based MMO with a little bit of suspicion, especially in the wake of Star Wars: The Old Republic, and Bethesda’s massive romp through Tamriel was no exception. Sure enough, the subscription model doesn’t seem to have delivered quite the results that Bethesda was hoping for, and they’re transitioning it to a one-time purchase model in preparation for the upcoming release on Xbox One and PS4.
In Nosgoth, players take part in savage, team-based PvP combat as Humans and Vampires fight over the fate of a war-ravaged land -- relying on an arsenal of ranged weaponry and lethal devices as Humans, or visceral melee attacks and inhuman abilities as Vampires.
Players will experience what it is like to be on both sides of the Human-Vampire war in Nosgoth. Choosing from a range of unique classes within each faction, experience is gained during battle in order to customise their look, skill set and equipment.
Shear is an unforgiving planet and in order to survive, you must be prepared. Everything you need to know about Evolve, the next generation 4v1 shooter, can be found in this survival guide. Hunt together or kill alone. It’s survival of the fittest and any side can win. Choose your side.