Rise of the Tomb Raider has gone gold on Xbox One and Xbox 360, and is now ready to launch on November 10th.
“We are pleased to confirm that gamers will be able to get their hands on Rise of the Tomb Raider very soon, when the game launches on November 10th,” said Darrell Gallagher, Head of Product Development and Western Studios. “The entire team challenged themselves to improve on the last game that millions of fans enjoyed so much, and we believe we have created a worthy sequel to Tomb Raider 2013. With the game development now complete we are excited to share this incredible next chapter in Lara’s journey as she continues her growth into the ultimate action adventure icon, and accepts her destiny to become the Tomb Raider.”
With bigger, more deadly tombs, improved player choice in combat, an evolved survival ecosystem, and newly-unveiled LIVE experience, Rise of the Tomb Raider launches on November 10th (Americas & Asia), November 12th (Japan), and November 13th (EMEA) for the Xbox One & Xbox 360. There are several ways for you to get your hands on the game, including digital download, the exclusive Rise of the Tomb Raider Collector’s Edition, and the Rise of the Tomb Raider Xbox One bundle.
Variety has posted word that Minecraft YouTube celebrity Jordan "CaptainSparklez" Maron has purchased a $4.5 Million mansion in the Hollywood Hills.
It turns out that Notch isn't the only guy who can afford to splurge on some swanky digs thanks to the magic of Minecraft. 23-year-old YouTuber Jordan "CaptainSparklez" Maron recently splurged on a $4.5 million pad above the Sunset Strip in Hollywood, and while it may not be in the league of Casa Notch, Maron didn't make Minecraft—he just plays it.
The house is 4100 square feet, according to Variety, with three bedrooms, five baths, glass-railed terraces on each of the three floors, an outdoor fireplace, sunken wet bar, and a terrace with a stainless-steel barbecue, "party-sized spa," and infinity swimming pool. Suddenly John Carmack's Ferrari seems a bit trite, doesn't it?
Dear Bungie: Fuck You and everyone working on Destiny.
If you one of the suckers people who tried to get Bungie's new "Secret" exotic weapon the Sleeper Simulant over the past few days, I've got bad news.
It turns out that the whole quest is a timed event. As of around 9:00 this morning, the quest is over and you can't get the weapon. If you played along (like I did) for two days doing step after step and jumping through a bunch of hoops to get this weapon and you didn't finish last night, well that's just too damn bad.
The big deal breaker in this quest is that you have to defend a Warsat on Mars, Earth and the Moon. Earth and the Moon are no problems, but I waited around for hours and hours last night on Mars and a Warsat never spawned.
No big deal, right? No, it is a big deal. The quest is over and if you didn't finish last night then you are pretty much fucked.
I did the final part of the quest this morning, only to have it not unlock the final Strike when I was finished. Event over, too bad. For those people who have actual lives, I can't even imagine how pissed off they would be. I had time to waste the past couple of days... if you have a limited amount of gaming time and you can't hang around in-game all day waiting for events to spawn then you can never get the items some people can get.
I guess this is what I should expect from a company that recently announced that they are adding Microtransactions to their game.
Today at New York Comic Con, Warner Bros. Interactive Entertainment released the latest trailer for LEGO Marvel's Avengers, showcasing key cinematic moments from Marvel's The Avengers and Marvel's Avengers: Age of Ultron, as well as content based on additional Marvel Studios blockbuster films, including Marvel's Captain America: The First Avenger, Iron Man 3, Thor: The Dark World and Captain America: The Winter Soldier--all of which will be available in game! This explosive new gameplay video was revealed in front of a packed house during today's LEGO Marvel's Avengers NYCC panel, where TT Games and Marvel Games gave fans an inside look at this upcoming Super Hero adventure, all told through the LEGO lens with a splash of classic LEGO humor.
Rise of the Tomb Raider still doesn't have a solid release date on the PC, but what it does (or will) have is microtransactions. Yes, we're delighted too. Creative Director Noah Hughes explained on the Xbox Wire that players will be able to use "Expedition Cards" to gain various modifiers or advantages, and while those cards can be acquired with credits earned in the game, they'll also be sold for real money.
"Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. You can also set up challenges for your friends to see if they can beat your scores with the same card setup," Hughes said. "We’ll have about 300 cards available at launch, and more will be added in the weeks that follow."
Mordheim: City of the Damned is a tactical-RPG developed by Rogue Factor, adapted from Games Workshop's eponymic tabletop game set in the Warhammer world. The game is getting closer to its official launch planned for the first weeks of November, and today fully reveals itself with an Overview Trailer!
Click on the headline for more info and the trailer.
With the weather under a 100, I have to rake the leaves this weekend. Oh wait, there is no Fall in Phoenix and the trees haven't started to lose leaves. That means I get to play more games! What are you playing this weekend?
Been jamming out to "Vengeance Falls" by Trivium, Black Sabbath and checking out Disturbed's latest, "Immortalized." Jury's still out on the last one. What are you fine folks listening to this weekend?
So I've ranked up to Level 4 in Battlefront and I've got mixed feelings on the title. First off, let me say that Battlefront is a good game. If you were concerned this title would be a re-skinned Battlefield, it's definitely not that. I've got to give DICE props for really making you feel like you're in some of these iconic Star Wars battles. The sounds are great, the music we all love is there, and graphically - wow, this game does impress. I was running high settings and often pulling 60 FPS or more. Ocassionally, I'd drop down to the forties, but considering how damn good this title looks, and how smoothly it runs, that's pretty impressive (I'm running a GTX 670).
Gameplay-wise is where Battlefront will create some division among fans. Let's face it, the original titles were fun, but they were very arcade-like and the vehicles handled like crap. DICE's iteration is similar, in that vehicle combat, at least the flying segments are definitely disappointing. I will say that piloting an AT-ST is a blast, and getting behind the guns of an AT-AT is also fun, even if it's on rails. We all bitched and moaned about that, but it honestly makes sense as that vehicle is so overpowered, so keeping it on a set path is a good design decision.
Vehicles and additional weapons are power-ups, which can be found scattered about the battlefield. Players accumulate credits with rank, and can purchase "cards" that are in essence their loadout. You can tweak your load-out between lives and rounds. As you level up, you've got to choose between purchasing power-ups and blasters, as your credits are finite. On a brief aside, I wonder if there will be micro-transactions, as the potential is certainly there.
In the beta, there's three game-modes: 40-player walker assault, 16-player drop pod capture, and a horde-type mode you can play with a friend. The last one is quite fun, especially for those who find the other game modes brutal.
Infantry combat itself is great, but I'm a little concerned with the over-abundance of sniping on Hoth. Wide-open fields make you an easy target, and getting gunned down from a sniper miles away is not entertaining. Close-up, I felt like the battles were largely frantic and a blast, with the occasional BS moment, but I think that's simply due to the fact that plenty of others are just simply better than me.
Closing out, this game is NOT Battlefield in any sense of the word. It lacks the tightness of controls in those titles (at least in the vehicle combat) and tactical feel, which I personally miss. But it has the DNA of a Battlefront title - which is both good and bad. In the end though, the game (or the beta, at least) is worth checking out. From my end, I'm pretty certain I'll wait for it to hit the bargain bin. That doesn't mean Battlefront's not a good game. The jury's out on what the final title will be like as there's clearly plenty of content and game-modes missing in the beta.
What I'm seeing is good and different. It may not be for everyone. I'm honestly not sure if it's even for me, and I'm a die-hard Star Wars fan. But I'm a guy who leans towards tactical shooters. This is not that kind of game. But that doesn't mean it's bad. Battlefront is an arcade-shooter just like its predecessors.
That alone deserves praise because it feels fresh.
Deadline is reporting that Disney has given the green light to Ant-Man and Wasp, scheduled for July 6, 2018. Animated super hero flick The Incredibles 2 has been scheduled for June 21, 2019 and Toy Story 4 is bumped a year to June 15, 2018 so that Cars 3 can come out in the June 2017 spot.
Disney continues their domination of all things summer movies. It prints money. I've heard that the new $10 bill will have Walt's face on it.
Battlecry hasn't managed to wow audiences quite like other Bethesda-published titles, and Bethesda seems to have noticed. At least, an official statement from the company has acknowledged that it has concerns about the third-person free-to-play action game.
"We have concerns about the Battlecry game and whether it is meeting the objectives we have for it," the company's statement reads. "We are evaluating what improvements the game needs to meet our quality standards. The studio remains busy during this process on multiple projects."
I think it's safe to say free-to-play action games are no longer the next big thing.
Halo: The Fall of Reach Animated Series Trailer Explores Origins of the Master Chief and Blue Team
343 Industries has released an all-new trailer for Halo: The Fall of Reach – an animated series adaptation of the beloved Eric Nylund novel of the same name.
Told in three connected acts, the high-quality animated production is included in the Halo 5: Guardians. Digital Deluxe Edition, Limited Edition, Limited Collector’s Edition and Halo 5: Guardians Limited Edition Xbox One console. It can be viewed via the Halo Channel when the game launches on Oct. 27.
Halo: The Fall of Reach tells the dramatic tale of the origin and intrigue behind the SPARTAN program that propelled characters like the Master Chief and Dr. Catherine Halsey into the pantheon of Halo lore. The story reveals the events that brought Master Chief and Blue Team together, including their Spartan training and their daring mission to strike back at the Covenant during the first days of the deadly alien invasion.
The animation is produced and directed by SEQUENCE, the award-winning Vancouver-based animation studio responsible for the “Terminals” featured in Halo 4 and Halo 2: Anniversary, and this marks their most ambitious and high-fidelity Halo animation yet.
Take that Xbone bundles! Sony has officially announced that the base price on the PlayStation 4 is now $349.99.
Sony Computer Entertainment America (SCEA) today announced that the PlayStation 4 (PS4) system, which is currently available for $399.99 USD (MSRP), will be available in the U.S. starting at $349.99 USD (MSRP) on October 9. In Canada, the price of the PS4 system also will be reduced from $449.99 CAD to $429.99 CAD (MSRP).
"Our goal at PlayStation has always been to offer the best place to play at a compelling value to gamers," said Shawn Layden, president and CEO of SCEA. "We're continuing to deliver on that commitment with this new price for PS4, making the console even more accessible to a broader audience this holiday. With highly anticipated games like Call of Duty: Black Ops III and Star Wars Battlefront launching soon and blockbuster exclusives like Uncharted 4: A Thief's End on the horizon, there has never been a better time to join the PS4 community."
The following outlines the new prices for the current PS4 lineup, including the limited-edition and standard-edition bundles that feature some of the biggest games coming to PS4 this holiday season:
Here's part of a new video series I'm going to start doing. Inspired in part by modeps' 30/60 videos, I'll be showing gameplay videos of two minutes or less. I'll also be doing clips from Community Nights as well. So if you've got some footage, send it my way!
Lastly, I have to thank Hilltribe who re-kindled my interest in video editing by sending footage from our last Community Night. Thank you, sir!
The Digital Foundry has run some early performance tests on the PlayStation 4 beta version of DICE's shooter, Star Wars Battlefront. They have also done a visual comparison to the the PC build that was on display at Stockholm a couple of weeks ago.
As for performance, the game targets 60fps and hits this number for the most part. Running across the tundra of the Assault Walker stage, it feels buttery smooth at this refresh, with no noticeable drops. However, the PS4 beta starts to struggle once we get into the final third of this match-up, with the encroaching AT-AT vehicles forcing rebels into an interior base. Alpha effects-work cranks up a gear as the two sides clash around this spot, and we get repeated 50fps drops as grenades or missile strikes crash down too.
On a positive note, this interior area also struggled in Star Wars Battlefront's pre-alpha build, as shown at E3 earlier this year. The good news is that where we once saw regular drops to 40fps and below, the worst we see in this latest beta build is a more solid 50fps. Even in controlling giant AT-AT vehicles with the full chaos of the map in view, gameplay sticks between 50-60fps in this latest beta build.
It's fair to say these fluctuations to 50fps are felt when they kick in - a stutter sensation that's a real distraction as the Walker Assault map reaches its climax. However, outside of these stress points the game holds up well on PS4. We should expect some degree of optimisation ahead of its final release, and hopefully we'll see some improvement. Added to that, the Hoth map is very much the worst case scenario of the three included in the PS4 beta.
Xbox.com has a few details on the upcoming Season Pass for Rise of the Tomb Raider, including a "steady stream of outfits, weapons, and Expedition Cards". Sounds like Microtransactions.
Rise of the Tomb Raider Season Pass
The Season Pass for Rise of the Tomb Raider includes a range of content that will extend your single-player campaign, and also allow you to compete with friends. Three major releases will challenge you to survive the extreme conditions of Endurance Mode, explore a new tomb that houses an ancient terror in Baba Yaga: The Temple of the Witch, and combat waves of infected predators in Cold Darkness Awakened. In addition, a steady stream of outfits, weapons, and Expedition Cards beginning on Day 1 and continuing over four months will keep you customizing, expanding, and challenging your friends to new adventures.
Today I’m excited to announce that Halo 5: Guardians has officially gone gold!
This is the culmination of an incredible three-year journey for our team. Together we set out to accomplish an ambitious vision and deliver a Halo game built from the ground up for the Xbox One. Now as we near the release of the game on October 27, we couldn’t be more excited to share the results with you, the fans.
Halo games have always been about epic scale, and Halo 5: Guardians is no exception. From our multi-character campaign to the robust suite of multiplayer experiences included with Halo 5: Guardians, this game is packed to the gills with loads of exciting content.
We will have a multiplayer content update, prior to launch, that will supplement the online multiplayer goodness with map content for Arena Multiplayer and our all new massive-scale 12v12 Warzone Multiplayer. Make sure you have the Power Setting for your Xbox One set to “Instant On” so that you’ll automatically download the online multiplayer update prior to October 27th and be ready on launch day. Those that buy a physical copy will download the online multiplayer update automatically after you install the game on your Xbox One. Next week, the game will be available to pre-download for digital customers, so follow @Halo and we’ll keep you posted when that is ready to go.
Of course launch is just the beginning. Our dedicated live team will be focused on supporting the game with monthly releases of new content and experiences... such as new REQ content and more than 18 free multiplayer maps.
We can’t wait for you to experience Halo 5: Guardians. Until then, thank you for your support and we’ll see you all online on the 27th!
There's still some confusion as to whether Alien 5 will retcon the series and completely ignore Alien 3 and Alien: Resurrection. Neill Blomkamp had been doing concept art on his dream project to garner interest from Fox, which worked. The first copy of the script is out right now and it will tie into the Prometheus sequel in some way. This is the only official piece of concept art as far as I know. Regardless, color me interested. Click on the image above for the full gallery.
Microsoft held a massive event Tuesday in New York City at which the company unveiled a number of new devices, including the hot Surface Pro 4, new Lumia-branded Windows 10 smartphones with Continuum, and the surprise no one saw coming, the slick Surface Book hybrid laptop. But before any of those new devices were actually shown, Microsoft demoed some exciting new HoloLens mixed-reality technology, dubbed Project X-Ray, that allowed a gamer – named Dan -- to battle holographic robots right on stage, live.
During the demo, Dan “held” a holographic gauntlet gun that he used to fire lasers and blast robots as they hovered in the air or broke through the makeshift walls. Live at the event, onlookers could see what Dan was seeing in his HoloLens augmented reality lenses up on the big screens and the effects and interactions were impressive.
If you take a look at Metacritic where the latest entry of EA's flagship sports title, FIFA 16, has a User Score of 4.2/10 you know EA has a problem on their hands. If that's not bad enough the game is getting hammered on Amazon as well. Adding insult to injury the price has been dropped by $10 on Amazon just two weeks after release. Complaints range from poor passing controls to bonehead AI. There are also a lot of complaints about the online play, with disconnects and lag being all too common. If you browse the official forums you'll find frustrated users with a litany of complaints, and numerous demands.
EA have seemingly just given up on the single player aspect of the game in favour of its cash cow Ultimate Team. Anything deemed 'over powered' on online play last year have now been made useless, such as pace and over the top through balls. Simple things such as trying to select the right player becomes controller breakingly annoying, the game auto switching you even when you have it on manual, and not allowing you to control the player on the end of your cross.
The game is incredibly slow paced, weighed down by the sluggish passing. The non-existent opponent 'AI' means you are playing against the same team every time. Trying to add useless features such as 'no touch dribbling' has further bogged down the already convoluted control system, with one button providing 3 or 4 functions before adding on trigger button toggles.
FRUSTRATION!!!!!!!! This is all you will get with this HOAX. The EA severs disconnect a lot, much more than last year. Now it doesn't matter if you pay 150MB internet per month, you will loose 2 or 3 matches every season just for disconnections.
... If you manage to play, because it takes ages to find someone in the on-line mode, sometimes you need to try few times waiting about 5 to 10 minutes.
Games broken. the ultimate team game mode doesn't work. Every time I complete a game to collect my coins i end up waiting about a minute for something to happen and then it kicks me out. Turns out this is a very common problem among a lot of users. DNF messages after beating players is very common as well, this problem is due to the EA servers. If you're buying the game for the ultimate team i strongly advise to save your cash for something else.
This year's edition saw many changes in
In particular, the addition of women's national team
And accurate simulation dribble
Celebrations after goals
Accurate simulation figures
And many other features
Thanks for FIFA
Fifa 15 is probably the worst football i've ever played because of its heavy scripting, it was just so obvious and the game was so horrible to play because of it. Well.. Fifa 16 actually seems better when we are talking about the scripting. Of cause i'm not able to tell you 100% if it's scripted alot or not already, but from the 7 matches i've played so far, it seems more natural balanced.
BUT!! The gameplay sucks big time!! So clumsy, ugly, unflowing and boring. It seems to me, that EA tried to make a "build up" kind of a gameplay like PES have, but the task is far from done. The matches are not beautiful and entertaining like PES 15 - 16 is, its nothing like like when it comes to the gameplay. It's really a shame, cause most of the other things in the game are pretty good. Things like co-op online seasons, FUT, PRO and more. I'll guess EA still have time to patch this gameplay problem, but when you are going from playing PES 15 to this, you just want to throw it away and buy PES 16 instead. The only bad thing about PES 16 is that there is no co-op online matches and the failure of license. But that being said, PES 16's gameplay is waaaaaay better than Fifa 16's. It's very entertaining, beautiful and challenging at the same time.
The sad thing is, that the gameplay seemed alot better on the demo. I really dont get how EA have patched this game to the worse.
Haden Blackman from developer Hanger 13 explains how Mafia III's story ties to Mafia II, and how they are handling race issues in the game. GameSpot has the story.
In Mafia III, you play as Lincoln Clay, a mixed-race man who grew up an orphan and later fought in the Vietnam War. When he returns, he goes to work for the black mob in Louisiana. The leader of the group is a man named Sammy Washington, who is late on his payments to crime boss Sam Marcano of the Italian mob featured in past Mafia games. Marcano kills Washington's crew and leaves Clay to die. This does not sit well with Clay, who embarks on a quest of revenge against the Italian mob.
Mafia III places a lot of emphasis on depicting the racism and prejudice against black people that was present in the deep south in 1968, the year the game takes place. Clay will face oppression in the form of racial slurs and being singled out by police. "The police definitely reflect the times," lead writer William Harms said. Design director Matthias Worch added, "This is 1968 in the Deep South; the cops are going to come down on you like a hammer."
But Blackman explained that Hangar 13 is not trying to be overly provocative with Mafia III's story.
"We are not trying to be sensational," he said. "But thought-provoking is something that art is. All good art makes you think and stays with you. If we can be thought-provoking in some way without being overly provocative, then I think we've done our job."
Nightmarish villains with superhuman enhancements.
An all-seeing social network that tracks your every move.
Mysterious, smooth-talking power players who lurk behind the scenes.
A young woman from the trailer park.
And her very smelly cat.
Together, they will decide the future of mankind.
Get ready for a world in which anyone can have the powers of a god or the fame of a pop star, in which human achievement soars to new heights while its depravity plunges to the blackest depths. A world in which at least one cat smells like a seafood shop's dumpster on a hot summer day.
This is the world in which Zoey Ashe finds herself, navigating a futuristic city in which one can find elements of the fantastic, nightmarish and ridiculous on any street corner. Her only trusted advisor is the aforementioned cat, but even in the future, cats cannot give advice. At least not any that you'd want to follow.
Will Zoey figure it all out in time? Or maybe the better question is, will you? After all, the future is coming sooner than you think.