Michelle Rodriguez has responded to Green Lantern rumors, telling TMZ "that's the dumbest thing I've ever heard." Comicbook.com has the story.
TMZ's camera crew ran into Fast and Furious star Michelle Rodriguez and asked her if she'll be the next Green Lantern, because apparently that is a rumor. I've never heard it, but they seem to think it's worth asking about. It was news to Rodriguez too, who supplied them with headline-catching response as to why she isn't right for it.
"That's the dumbest thing I've ever heard," Rodriguez told TMZ. "Yeah, I think is so stupid to like ... because of this whole like minorities in Hollywood thing. But it's so stupid. Like, stop stealing, you know, all the white people's superheroes. Like, make up your own. Know what I'm saying? What's up with that?"
The only possible rumor that TMZ might be onto is actually speculation, not a rumor. And that would be Warner Bros. choosing to go with Jessica Cruz as the next Green Lantern instead of a more traditional choice like Hal Jordan, Guy Gardner or John Stewart.
Hey guys, I won't to clarify my comment from yesterday. I stuck my foot in my mouth once again and I said that people should stop trying to steal white people's superheroes. I guess it got taken out of context because a lot of people got offended or whatever. I have a tendency to speak without a filter. Sorry about that.
What I really meant was that ultimately at the end of the day there is a language and the language that you speak in Hollywood is: successful franchise. And I think that there are many cultures that are in Hollywood that are not white that could come up with their own mythology. We all get it from the same reservoir of life - the fountain of life. It doesn't matter which culture you come from. Instead of turning a girl character into a guy, or instead of turning a white character into a black character or Latin character - I think people should stop being lazy and people in Hollywood should take the time to develop their own mythology.
InXile Entertainment has announced that they plan on giving Wasteland 2 a visual facelift and better modding tools with continued post release updates.
Not satisfied with the game it released last year, InXile Entertainment continues to deliver updates for its crowdfunded RPG, Wasteland 2. Now, the developer has announced that it's expanding upon its original plans for post-release support, part of which will come in the form of a visual "facelift" for the game.
Having recently released the sixth big patch for Wasteland 2, InXile has outlined some of its plans for what to do next. "Part of the newfound freedom we’ve gained from being an exclusively crowdfunded company is that it allows us to offer a high level of post-release support," wrote project lead Chris Keenan in a Kickstarter update. "While this is normal practice for an active multiplayer game, we believe that the ongoing improvements to the single-player experience in Wasteland 2 are worth the time and money. The game truly continues to be a passion project for the team here at InXile."
Keenan then went on to reveal that InXile's plans have changed--for the better. "If you've been keeping a close eye on things, you might have heard tell that we're looking at doing some more balancing and improvements of Wasteland 2 in the future," he said. "We have expanded our original plan and decided that this is going to be a part of something much larger for all our fans."
Not many details were offered, but InXile did reveal the game's codebase is being moved from Unity 4.5 to Unity 5. As far as players are concerned, the benefits of that include better tools being made available for modders, as well as new technology that will allow for improved graphics.
With the aid of your warrior allies and a few mysterious outsiders, you have the ability to reshape the conflict. Take down a multitude of trolls to attain a new high score or make sacrifices to become a noble Social Justice Champion, who takes no joy in tearing down other human beings. The Champion relies on mediation and reconciliation, listening to their concerns and proposing mutually beneficial compromise. The utility of compromise is just as uncertain as destroying opponents, but a Champion values its beliefs more than temporary gratification.
“Social Justice Warriors fascinated me because it shows the potential that video games have beyond entertainment: to be instruments of education, and conduits through which ideas can be disseminated, shared, and discussed.” IGN
For years, it's been impossible to buy No One Lives Forever or its sequel through popular online services like Steam, Humble, or GOG.com. Plenty of PC gamers today would love to play or re-play the games, but the question of who controls the NOLF intellectual property has proved famously difficult to answer, and the series has remained unavailable.
You may remember when a company called Night Dive Studios applied for a trademark on the No One Lives Forever name back in May of last year. Night Dive is the studio responsible for digging up the licenses for defunct PC games like System Shock 2 and the Wizardry series, getting the games working on modern PCs, and re-releasing them on platforms like Steam and GOG.com.
...Last week, Night Dive founder Stephen Kick and director of business development Larry Kuperman emailed me to let me know that while they had indeed planned to re-release No One Lives Forever and its sequel, they'd hit a wall and been forced to give up. Thanks to the ongoing inability and/or unwillingness of three publishers—Activision, 20th Century Fox, and in particular Warner Bros.—to determine who owned the game, Night Dive is currently abandoning its efforts to revive No One Lives Forever.
A loving father dons a clown outfit, wig, bulbous nose and pancake makeup to entertain at his son's sixth birthday after the clown-for-hire is a no-show. Unable to take off the clown garb, dad's personality changes in horrific fashion. He and his family race to break the curse of the evil outfit before he undergoes a complete transformation into a homicidal killer with over-sized shoes.
Winter is about to make an appearance in Phoenix, Arizona this weekend. We drop from 75 degrees to 55 and rain. Since it will be soooo cold, I figure that is a great excuse to stay inside and play games. And don't worry, our winter is only 2 days so by next week it will be back to 75 and sunshine! What are you playing this weekend?
Netherrealm Studios and Warner Brothers just released a new story trailer for MK X. Spanning 25 years from MK (2011), the trailer shows a ton of new characters and storyline revelations, and of course some awesome MK action.
Sony’s PlayStation 4 has had a strong start in 2015 and impressive sales numbers overall. But while the Xbox One picked up during the tail end of 2014, data from research company SuperDataResearch shows that the PS4 is still coming out on top in terms of digital game sales.
Looking at digital sales for the top 10 best-selling games of January (listed below) the PS4 and PS3 accounted for 43% and 20% respectively of total purchases. By comparison, Microsoft’s Xbox 360 and Xbox One consoles totaled just 37% altogether.
Santa Monica, CA - February 26, 2015 - Call of Duty®: Advanced Warfare Havoc, the first DLC pack for Call of Duty®: Advanced Warfare is now available for PlayStation 4 and PlayStation 3. Packed to the brim with content, Call of Duty: Advanced Warfare Havoc includes four new, epic multiplayer maps, access to the versatile AE4 directed energy assault rifle, the AE4 Widowmaker custom variant, plus an exciting all-new cooperative mode called Exo Zombies.
Havoc's four exotic and diverse multiplayer maps are set around the globe and are tailor-made for players to unleash their exoskeleton's abilities:
Core: Deploy to the Gobi desert where the ravaged ruins of a nuclear fusion plant set the stage for a high-octane warzone. Take down enemies through the wreckage in long-range combat or get up-close and personal in the tunnels surrounding the central turbine. Activate decontamination drones using the map-based scorestreak to help clean out the competition.
Urban: Prepare yourself for brutal, high-speed combat in Dallas Ward 3, a future mega structure, funneling players into a close-quarters free-for-all. This modular compound's verticality unleashes the exoskeleton's capabilities. Stay focused during the timed event as blast doors alter the map's flow and sightlines.
Sideshow: In the shadow of Devil's Tower, Wyoming, this abandoned inn's open layout amplifies its creep factor. Blast your way through the clown inn with close-quarters battles or use long-range site-lines from the mining facilities and natural terrain. Use the map-based scorestreak to activate the lights, music, and magic of the clown marquee and rain down a barrage of rainbow smoke-trailed cannonballs.
Drift: An idyllic ski resort high in the Rocky Mountains is transformed into a festive high-altitude playground, perfect for an all-out firefight. Make your way to the highly contested over watch in the glass observation deck or take a ride on the carousel to deliver 360 degrees of carnage. Players can use the map-altering timed event to their advantage as an avalanche of snow and debris disorients players, intensifying the battle.
Havoc's new cooperative experience, Exo Zombies, features a story told through the eyes of four employees of the Atlas Corporation. Played by a celebrity cast consisting of John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream), and Jon Bernthal (Fury, The Wolf of Wall Street), Exo Zombies ushers in a new breed of zombies and a truly unique experience in the Havoc DLC Pack.
Hyerim "MagicAmy" Lee was a South Korean Hearthstone pro-player until she was accused of beguiling a male Canadian player with her sexuality to play for her. This accusation was leveled from a suspicious source, a player named Erik Lee who was banned from the Hearthstone esport by Blizzard for trading wins. However, because the post gained a huge number of up-votes on reddit, the leader of MagicAmy's esport team, Andrey “Reynad” Yanyuk, decided to investigate the claims.
According to Yanyuk, who works for TempoStorm, the investigation lasted three days, in which the group spoke to 36 people.
"And what do we come up with? Absolutely f**king nothing," he said on a Hearthstone stream, published above. He also revealed that he speaks to MagicAmy, on Skype video, on a regular basis.
"There is no evidence, ever, that somebody was playing for her," he explains.
But due to the intense scrutiny, and the various attacks on her, MagicAmy has decided to retire as a professional Hearthstone player.
Why quit after being vindicated? I get that being accused falsely sucks, but that's something you risk when choosing to become a professional competitor. Imagine if all professional competitors quit and starting complaining about "witch-hunts" after they were falsely accused?
Since starting development on Fable Legends, we’ve had two clear goals in mind. First and foremost, we’re aiming to create an amazing, fun gaming experience for our players. The feedback we’ve had so far from players in our closed beta, fans we’ve met at shows, and the gaming press indicates we’re well on our way to realising our first goal!
Our second goal is to ensure the game we’re working to create is available to as many players as possible. The first step to make that happen came when we announced this year that Fable Legends will be cross-playable on both Xbox One and Windows 10 PC. Today we’re announcing the next huge piece of news that’ll help us reach this goal.
The Federal Communications Commission approved the policy known as net neutrality by a 3-2 vote at its Thursday meeting, with FCC Chairman Tom Wheeler saying the policy will ensure "that no one — whether government or corporate — should control free open access to the Internet."
The policy helps to decide an essential question about how the Internet works, requiring service providers to be a neutral gateway instead of handling different types of Internet traffic in different ways — and at different costs.
If you think you’ve explored every hidden corner of the massive open world in Far Cry 4, you will soon uncover a snowy new territory of Kyrat, in the Valley of the Yetis – the latest add-on content for Far Cry 4.
In the aftermath of a helicopter crash, you are once again cast as Ajay Ghale, but this time, you’re up against an otherworldly foe.
Beyond the supernatural twist and threat of hungry beasts, you will have to contend with a group of violent cultists whose regular assaults will require an arsenal of weapons and significant fortifications to fend off.
The enemy is after a secret that lies in the heart of the valley. As you discover their motives, you will fight a mystic evil that runs deeper than anything you’ve ever seen before… But you don’t have to do it alone!
Co-op play extends to the entire Valley of the Yetis campaign, allowing players to once again play as Ajay and Hurk for even more bro-powered moments and anecdotes.
Far Cry 4 Valley of the Yetis launches on March 10th and is available as part of the Far Cry 4 Season Pass or individual purchase.
Sigtrap and Mastertronic have announced Sublevel Zero, a first-person, six-degree-of-freedom roguelike shooter that's coming to PC, Mac and Linux this summer.
Sublevel Zero is a first-person, six-degree-of-freedom roguelike shooter set in a universe where reality is falling apart. Step into the cockpit of a lone gunship and navigate your way through a labyrinth of procedurally-generated 3D levels, puzzles and foes to source valuable ancient artifacts. Descend into a vast underground facility in your mission to loot and craft ancient technology which holds the key to your clan’s survival.
Inspired by gaming classics such as Descent and Forsaken as well as contemporary shooters like Teleglitch, Sublevel Zero’s gravity-defying combat is driven by modern looting and crafting. Battle enemy fighters, surface foes and turrets who strive to halt your progress. Every shot and every decision counts as you navigate each hazard before it is too late. The emphasis is on survival and ammunition is scarce so you will need to strengthen your tactics, adaptability and skill in order to survive enemy encounters. Fly and rotate in all directions while attacking from any angle but you will have to make every shot count, as there are no saves!
Sublevel Zero features a highly stylised lo-fi art style with dynamic chiptune-inspired music by composer Will Bedford creating a fusion between retro and modern elements and bring to life the gameplay experience. The full game will feature Oculus Rift support, so you can experience the high-adrenaline, fast-paced shootouts up close!
You receive a call from Hope, a woman trapped inside a mysterious totalitarian state. Hacking into an elaborate surveillance network, you guide Hope through a web of danger and deception across five thrilling episodes.
Developed over five years by industry veterans (Metal Gear Solid 4, Halo 4, F.E.A.R., Black & White 2, SOCOM) and fully realized in Unity 5, Republique Remastered is a thrilling and topical stealth-action game that explores the perils of government surveillance in the Internet Age.
Click on the headline for the bullet points and the trailer.
Rock Band, the video-game series where players jam along to recorded music, is developing a new title, the first since 2012, according to a person familiar with the plan.
Harmonix Music Systems Inc. is creating the new game for the latest generation of consoles, such as Sony Corp.’s PlayStation 4 and Microsoft Corp.’s Xbox One, said the person, who asked not to be named because the matter is private.
Rock Band, along with similar titles such as Guitar Hero, grew in popularity in last decade, leading Viacom Inc.’s MTV unit to buy Harmonix for $175 million in 2006. Trends in casual gaming have since shifted toward digital and mobile play and Harmonix was sold to investment firm Columbus Nova LLC in 2010.
The band genre, once a significant part of software and hardware sales, has been silent for the past few years. Activision Blizzard Inc. last released a Guitar Hero game in 2010 and disbanded the unit a year later. The genre was a three-year fad largely driven by casual gamers, said Doug Creutz, an analyst at Cowen & Co.
“After a while, people got tired of it,” Creutz said in a phone interview. “I don’t think they stopped gaming -- a lot went to Facebook and mobile.”
I don't think their customers went to Facebook or mobile, their customers were the hardcore gamers and they got burned out because there was two games and each game launched more than one product a year. It wasn't that it was a fad, it was that they flooded the market.
Kotaku UK is reporting that Activision has a new Guitar Hero game in the works for PlayStation 4 and Xbox One.
Kotaku has learned from two separate sources that Activision has a new Guitar Hero game in development, reportedly for this year.
The new title, which one source says will be announced at E3 this year, takes a "more realistic" approach than previous Guitar Hero games, all of which have had a cartoonish visual style. Crowds and performers will look more in-line with real life. We were told that there are new guitar peripherals in development for the title, and both PlayStation 4 and Xbox One were mentioned. It is reportedly due for an E3 announcement and a full release before the end of the year.
GameInformer is reporting that the Tomb Raider reboot film now has a writer and distributor.
The planned reboot of the Tomb Raider film series has its first major development in years. The film, which has previously been discussed as a telling of the Lara Croft origin story, now has a distributor and a writer.
Evan Daugherty, who worked on films such as Snow White and the Huntsman, Divergent, and 2014's Teenage Mutant Ninja Turtles, has signed on to write the upcoming reboot. In addition, Warner Bros. is now set to distribute the film, while GK Films and MGM are partnering to co-finance and co-produce. Previously, Lara Croft was portrayed by Angelina Jolie in 2001's Lara Croft: Tomb Raider and 2003's Tomb Raider: Cradle of Life. No actress has been announced to portray the younger Lara Croft for the upcoming film.
Neill Blomkamp's upcoming Alien movie will carry on Ellen Ripley's story from James Cameron's Aliens, and ignore the sequels that came later.
In an interview with Sky News (during a promotional tour for Blomkamp's upcoming sci-fi flick Chappie), Blomkamp and Sigourney Weaver revealed that they intend to give Ripley a "proper finish" - one the pair don't think was achieved in Alien 3 or Alien: Resurrection.
"I want this film to feel like it's literally the genetic sibling of Aliens," said Blomkamp. "So it's Alien, Aliens, and then this movie".
"I would love to take Ripley out of orbiting around in space, and give a proper finish to her story", said Weaver.
Be the first to get a piece of the action in Battlefield Hardline, the complete first person shooter experience built on strategy, speed and story through EA Access only on Xbox One.
EA Access gives you 10 hours of game time up to 5 days before launch, starting March 12. Play all of multiplayer and the prologue and first episode of the exciting new single player campaign inspired by TV crime drama. All your progress carries over.
The zombie hit squad of indie developer Loren Lemcke and independent publishing studio Mastertronic have urged the public to beware - Over 9000 Zombies! is bursting out of Steam Early Access and launching in full!
Click on the headline for more info and the trailer.
Dennaton Games and Devolver Digital have announced that Hotline Miami 2: Wrong Number will be released on March 10th on PlayStation 4, PlayStation 3, PlayStation Vita, PC, Mac, and Linux.
MIAMI – Dennaton Games and Devolver Digital have announced that the much-anticipated sequel to the award-winning top-down shooter Hotline Miami will release March 10 on PlayStation 4, PlayStation 3, PlayStation Vita, PC, Mac, and Linux. Hotline Miami 2: Wrong Number and the Digital Special Edition are both available for pre-order now on Steam, GOG, and Humble (http://store.steampowered.com/app/274170).
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.
Hotline Miami fans can now pre-order to receive 10% off Hotline Miami 2: Wrong Number and the Digital Special Edition that includes the exclusive Hotline Miami 2: Remix EP featuring six select music tracks remixed by M|O|O|N, Scattle and Carpenter Brut.
Dennaton Games and Devolver Digital have also partnered with Overkill Software to introduce exclusive new Hotline Miami 2: Wrong Number masks and a “Jacket” character pack for PAYDAY 2 free to owners of Hotline Miami 2: Wrong Number and the Digital Special Edition (www.overkillsoftware.com/hotlinemiami2.)
Warner Bros. Interactive Entertainment and DC Entertainment today released the newest video from Batman: Arkham Knight. The Official Batman: Arkham Knight Trailer – “Gotham is Mine” features a closer look at some of the story’s most infamous super-villains. As Scarecrow unites the Rogues Gallery, including Two-Face, The Penguin, the Riddler, the Arkham Knight, Harley Quinn and Poison Ivy, they bring all-out war as they try to take down The Dark Knight, and claim Gotham City as their own.
We have early information about some of the details regarding DirectX 12, and what follows will surprise you.
A source with knowledge of the matter gave us some early information about an "unspoken API," which we strongly infer is DirectX 12.
We first heard of DirectX 12 in 2013, and DirectX 12 appears to finally be around the corner. It's expected to launch in tandem with the upcoming Windows 10 operating system.
The new API will work much differently from older APIs, and it's common knowledge by now that it will be "closer to the hardware" than older APIs, similar to AMD's Mantle. This will bring massive improvements in framerates and latency, but that's not all that DirectX 12 has up its sleeve.
Schafer, in a general response to the whole nightmare week for Molyneux, issued a statement on his most recent video blog (above).
“I'd like to send our support to our friend and fellow developer Peter Molyneux," Schafer began.
“In the last few weeks we've seen some extremely rough treatment of Peter on the Internet and from the games press, and I think it's really unfortunate and unfair and I don't think it's healthy.
“Obviously, things did not go as expected with his game, and because of that people are making some nasty accusations about Peter, and I can really relate to that. I'm not saying that developers like Peter and I shouldn't be held accountable for deadlines, I'm just saying the reaction to recent events, and the tone of their reaction, is really way out of proportion to the seriousness of the events themselves.
“The problems that Peter is having [with his game] are not unique to him, in fact they happen on many, if not most projects."
For Schafer and his team at Double Fine, the journey on Kickstarter has been far more positive so far. The studio set the trend for Kickstarter when in 2012 his team sought $400,000 on the crowdfunding website and managed to make $3.3 million, singlehandedly paving the way for thousands of other game projects to follow suit.
It’s been a while since our last look on Frictional Games’ SOMA, don’t you agree? Well, the indie team today broke its radio silence and revealed that the game will be entering its beta testing phase really soon. As Frictional Games noted, the game will enter its beta phase on both PC and PS4 (meaning that both of these builds are already up and running).