She may be the world’s premier cartoon heroine, but according to one school, Wonder Woman and her Golden Lasso of Truth are too are absolutely not suitable lunchbox fodder.
According to Redditor twines18, who posted a copy of the letter and offending lunchbox on Imgur, the lunchbox contravened the schools dress code which states children aren’t allowed to bring ‘violent images’ into the building.
The letter states: ‘We have defined “violent characters” as those who solve problems using violence. Super heroes certainly fall into that category.’
Larkspur, Calif. – August 27, 2015 – Critically acclaimed and globally lauded title This War of Mine will arrive on consoles next year, as developer 11 bit studios and publisher Deep Silver announced today that This War of Mine: The Little Ones will arrive on January 29 on PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Featuring every piece of content from the celebrated PC version, This War of Mine: The Little Ones is set to challenge and inspire gamers with new missions, new campaigns and new characters.
New content coming to consoles in This War of Mine: The Little Ones explores the hardships of wartime survival as seen from an entirely new perspective – that of a child. Based on This War of Mine, The Little Ones focuses on the reality of enduring war and the idea that even in war, kids are still kids - they laugh, cry, play with toys and see the world differently. In addition to thinking about survival, you'll have to bring back the kid in yourself to understand how to protect the little ones. How far will you go to make it through another day?
Protect and take care of The Little Ones as they continue to live in the war torn landscape as only children can. Teach, educate and form emotional bonds as you fight to survive in this harsh world and prevail through this unique narrative.
Michal Drozdowski, creative director at 11bit studios said, “We had this idea from the very beginning and when Deep Silver provided an opportunity to make a console version, we decided to expand our project and bring our ideas to life. We're excited to showcase this at this year's PAX Prime."
Click on the image for the screenshots, and the headline for the trailer.
Meet Michael Fassbender as Callum Lynch in Assassin’s Creed.
Based on the massively popular video game series of the same name, the movie version is set to open in theaters Dec. 21, 2016.
Before hardcore Assassin's Creed gamers start scratching their heads about how exactly Callum Lynch fits into the game world, we can tell you that Fassbender’s character was created specifically for the film. The movie isn’t retelling any of the existing games, but rather introducing new characters into the same world.
Lynch discovers he is a descendant of the secret Assassins society through unlocked genetic memories that allow him to relive the adventures of his ancestor, Aguilar, in 15th Century Spain. After gaining incredible knowledge and skills he’s poised to take on the oppressive Knights Templar in the present day.
The second entry in the Just Cause 3 Dev Diary series takes a close look at the destruction that sits at the heart of the game. In the video, the Avalanche team discuss the dynamic nature of the technology and the unique scenarios that this gives birth to:
“We’ve been focused purely on the new generation of high-end technology from the very beginning of development” said Game Director Roland Lesterlin “this huge amount of extra horsepower allows us to do things that simply weren’t possible until now”.
The Destruction Dev Diary takes a look at these things in action.
Anybody attending PAX Prime should head over to the Sphinx theatre at 15:00 Pacific on August 28th to join Avalanche Studio's Fred Hooper (Lead VFX artist) and Niklas Norin (Lead AI Designer) alongside Havok's Cormac O'Brien as they reveal how their technology and expertise combines to create the incredible destruction and chaos that lies at the heart of Just Cause 3.
The Just Cause 3 – A Beautiful Playground if Creatuve Destruction panel – hosted by Greg Miller – will explore how the game’s 400 square-mile sandbox combines Destruction, Physics and AI to create the explosive emergent gameplay that the Just Cause series has set new standards for.
Get ready to ‘Set the World on Fire’ on PlayStation 4, Xbox One and high-end Windows PC on December 1st 2015.
Long-time Transformers fans know that every single robot-in-disguise has a very specific personality. Grimlock, for instance, probably wouldn’t be described as “neighborly” and Sideswipe isn’t always interested in playing by the rules, but both have a fondness for combat. Optimus Prime, on the other hand, would always prefer a diplomatic solution.
Platinum Games, the developer behind Transformers: Devastation, spent a lot of time trying to match each character’s personality with a complementary fighting style. Bumblebee, for example, attacks faster than any other Autobot, but he sacrifices a fair amount of power. And Wheeljack’s mechanical ingenuity translates into an attack pattern that centers on ranged weapons.
Along with their individual sense of style and timing, every character also has his own set of unique moves and mechanics. So, just because you’ve mastered Optimus Prime’s combos doesn’t mean that Grimlock will be a cakewalk.
The Witcher 3: Wild Hunt has sold over six million copies. Adam Badowski, the head of CD Projekt Red, has issued an open letter thanking their customers.
Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger -- we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.
One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation -- we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular color the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.
Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text - you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.
Larian Studios has announced its Divinity: Original Sin 2 Kickstarter is now live. After a few hours it's already closing in on its initial funding goal of $500,000.
August 26, 2015 - The Divinity: Original Sin 2 Kickstarter campaign is live, unveiling some of the most highly requested additions to the series. Full news below.
An epic RPG with turn-based combat, Divinity: Original Sin 2 can be played as both a single-player and multiplayer game for up to four players with both cooperative and competitive questing.
Switch seamlessly between cooperative and competitive play throughout the entire story. Work together with your companions as one, persuade NPCs to thwart your opponents, and beware of backstabbing allies. Or, put your own goals above that of the party, and plan the moment you'll betray them all. It's up to you.
With Divinity: Original Sin 2, Larian Studios aims to change the way we think about narrative in RPGs, creating a world in which your history and actions shape the story, and NPCs react differently to each character.
In addition to a powerful system of classless character development, your origins and deeds will shape NPCs' behaviors and attitudes. Your race, birthplace, and greatest feats all play a role in your journey, but watch out, as a reputation as a Traitor or Swindler can be hard to shake.
Backers will have the opportunity claim Kickstarter-only rewards including multiplayer packs, a unique Kickstarter Collector's Edition, custom artwork, and even a surprise pack that includes handpicked trinkets, mementos and other little things that inspired the team as they were developing the game. To ensure all backers can give feedback to the team, every backer at the $25 tier and higher will receive Alpha and Beta access!
Night Dive Studios has announced that it plans to restore and publish modernized versions of Turok: Dinosaur Hunter and Turok 2: Seeds of Evil.
Vancouver, WA (August 26, 2015) – Night Dive Studios, a company specializing in the restoration of classic PC game titles, is pleased to announce that it will restore and publish modernized versions of two classic game titles: Turok: Dinosaur Hunter and Turok 2: Seeds of Evil.
Originally developed for PC in 1997 and Nintendo 64 in 1999, both titles will be re-mastered for today’s modern computers with enhanced graphics and other improvements. The games will be made available for sale exclusively through Steam, the Humble Bundle store, GOG (Good Old Games), GamersGate, Greenman Gaming, and via the Night Dive Studios website.
Stephen Kick, CEO and Founder of Night Dive Studios, explains, “When Turok: Dinosaur Hunter was first released it was nothing short of revolutionary. To that point, no game had ever offered the combination of graphics and an open world environment that Turok featured. We are very excited to have the opportunity to bring this great franchise back to life and to be able to share these great titles with today’s gaming audience.”
Get Ready to Jump Ahead with Xbox One Thanks to September’s Games with Gold
By September, school’s starting, the weather’s cooling off, and the buzz of summer is winding down. But with our Games with Gold program, we’re just getting started! This month, we’re helping you get caught up with one of the most exciting, awesome series in video games as we bring you Tomb Raider: Definitive Edition on Xbox One. This complete version of one of 2013’s most acclaimed games will get you ready to Jump Ahead into November when Rise of the Tomb Raider, one of 2015’s most anticipated titles, comes out only on Xbox One and Xbox 360.
Also in September, Xbox One Games with Gold members will get the exciting, indie sidescroller The Deer God, and Xbox 360 members will get Battlestations: Pacific, the comprehensive World War II tactical and action simulator, as well as the eye-poppingly gorgeous shooter Crysis 3.
Finally, in case you missed our exciting announcement at Gamescom 2015, when backward compatibility launches in November, all future Xbox 360 Games with Gold titles will be playable on Xbox One. That means Xbox Live Gold members will get even more free games to play each month on Xbox One.
As usual, all games are available only for a limited time, as part of the ongoing Games with Gold program.
• The Deer God ($14.99) Available from September 1-30 on Xbox One
Amusement parks are happy places, filled with the innocent joys of childhood and the exhilarating rush of hair-raising, but safe adventure. Balloons, cotton candy and fantastic rides to be dared. Perhaps that is how Lorraine pictured it too when she brought her son Callum to one... just before it descended into the most terrifying nightmare of her life.
Funcom is thrilled to announce 'The Park', a unique horror story and the company's first single-player experience since its award-winning adventure 'Dreamfall: The Longest Journey'. Releasing on the PC in October this year, 'The Park' puts you in the shoes of a mother whose son goes missing. When night falls and the lights go out, what follows is a short, but intense horror story set against the backdrop of an amusement park where a dark and sinister secret is just waiting to be uncovered.
"It has been very exciting and creatively energizing for us working on a single-player experience again," says Funcom CEO Rui Casais. "'The Park' is actually the outcome of what started with a small group of developers experimenting with new concepts and looking at how we could draw upon the universes we have built for our massively multiplayer online games and expand upon them into smaller-scale single-player games. Something special started to take shape, and 'The Park' ultimately became something we are eager to share with the rest of the world."
Funcom will reveal further details about 'The Park' closer to the launch in October. In the meantime, please refer to theparkgame.com for the latest assets and information.
Producer & Writer, Pawel Kroenke, takes us through a harrowing Bank Robbery scenario in Hard West and explains the game's exciting new gameplay mechanics. Along the way, player's will get a chance to see direct gameplay footage from the game, and witness some of the perils and challenges that it will have in-store when it releases on PC this Fall.
IRVINE, Calif – Aug. 25, 2015 — Obsidian Entertainment and Paradox Interactive today released the first of a two-part expansion to Pillars of Eternity, the role-playing game (RPG) phenomenon funded by over 70 thousand backers. The award-winning recipient for the Best Indy RPG at E3 2015 from MMORPG.com, “The White March: Part I” is the first addition to the critically acclaimed game, and includes an extensive array of new dynamic content for both Pillars of Eternity veterans and newcomers. White March expands the story and experience of the original game, adding new locations, quests, and companions to the world of Eora, as well as new gameplay features such as multi-class abilities, soulbound weapons, and a higher level cap, allowing players new ways to play in all areas of the game. The White March: Part I is available today as an add-on to Pillars of Eternity for Windows, Mac, and Linux PC for $14.99. A bundle with Parts I and II is available for $24.99, which will grant owners the second installment immediately upon its release.
In The White March: Part I, Obsidian Entertainment continues the tale of Pillars of Eternity, an RPG inspired by classics of the computer RPG genre. Featuring an expertly crafted story from Carrie Patel, author of the Recoletta series and writer on the original Pillars of Eternity, and Eric Fenstermaker, lead writer on Pillars of Eternity and one of the co-writers of South Park: The Stick of Truth alongside show creators Trey Parker and Matt Stone, the new expansion has new lore and challenges to explore. Set during the middle of the original game similar to the classic Tales of the Sword Coast, the new expansion can be experienced regardless if players have completed the core game or not. Players will venture into a new setting inspired by the snowy environments of Icewind Dale, and meet new companions including The Devil of Caroc, a construct rogue, and the scarred monk Zahua. Additionally, players can make use of new advanced party-based AI during combat and other adventuring challenges.
Only Your Choices Determine Who Survives Until Dawn
Eight friends trapped together on a remote mountain retreat, and they aren’t alone. Gripped by dread, with tensions running high, they must fight through their fear if they all hope to make through the night in one piece.
Play as each of the eight characters and experience fear like you never have before. Every decision you make in your terrifying search for answers could mean the difference between life and death, but for whom? Your actions alone will decide who survives Until Dawn.
In the future, an artist specializing in historical records creates a piece of art based on three separate accounts of the Pandemic. What follows is a patchwork tale of survival and horror as two lovers struggle to survive the undying dead and the collapse of an America turned charnel house. Told as memos from Ground Zero, and later in the journal of a Dark Tower-like quest by train and foot across a nightmare landscape of ruined cities and raving corpses, the three accounts reveal more than just the grim realities of society’s collapse. The Notebook meets The Walking Dead in this stained glass depiction of the end of the world as we knew it.
I really liked Soda Pop Soldier, it is kind of like Call of Duty: The Novel.
Watch our first-ever Twitch stream of Dying Light: The Following – the story-based expansion to Dying Light! Join the members of our development team for 15+ minutes of heart-pumping gameplay and insightful commentary. Take a closer look at the Countryside – the massive new area that’s as big as all the original Dying Light maps combined! Get a taste of newly introduced weapons and the drivable, customizable & upgradeable dirt buggies. Last but not least, take a sneak peek at Kyle Crane’s untold mission to infiltrate a mysterious and all-powerful cult!
Dying Light: The Following will be priced at $14.99, while all Season Pass holders will receive the expansion completely free.
Click on the headline to watch the video.
Update: Techland has released a Dying Light demo. Check the thread for details.
Electronic Arts has announced the released of Madden NFL 16 for PS4, PS3, Xbox One and Xbox 360.
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Today Electronic Arts Inc. (NASDAQ:EA) officially launched Madden NFL 16, giving fans the opportunity to be the playmaker from the war room to the gridiron. Gameplay enhancements bring new levels of physicality and excitement to the game, creating some of the biggest moments in franchise history, and the new Draft Champions mode gives players a dose of fantasy football with a Madden NFL twist, offering a completely fresh experience.
“We think Madden NFL 16 delivers an incredible experience for our players,” said Roy Harvey, Executive Producer of Madden NFL 16. “Draft Champions provides a new way to play, bringing the fun of a fantasy football draft to Madden, and providing a strategic challenge both on and off the field. On top of that, the new gameplay elements we’ve introduced this year allow you to achieve some really exciting moments that you’ll want to watch over and over again in replay. It’s a great year to be a playmaker.”
Madden NFL 16 packs new tools for QBs, receivers and defenders, giving you the ability to make game-changing plays on both sides of the ball. Quarterbacks boast new pass types and body-relative throws, while receivers can play the pass in numerous ways to either maximize yardage, secure the catch or try and wrestle the ball away from an opportunistic defender. Defenders also have new tricks up their sleeves, and can choose to either play the ball to try and make an interception, or play the receiver to attempt to dislodge the pass or make an immediate tackle.
Off the field, Draft Champions puts you in the driver’s seat to create your own squad of elite playmakers composed of both current NFL players and all-time legends. Take your drafted team into competition against the CPU or other drafted players in an attempt to prove your squad is superior. Once you’ve completed a Draft Champions event, start over with a brand-new team and new style of play.
Fan-favorite modes like Connected Franchise and Madden Ultimate Team also return, complete with their own advancements and improvements. Complete new in-game Drive Challenges in Connected Franchise to give your players an XP and Confidence boost, and jump into new Moments Challenges in Madden Ultimate Team to make the game-turning play at a critical juncture.
Sony has announced the PlayStation Plus free games lineup for September 2015.
PlayStation Plus members! Your voices have been heard. Thanks to our Vote to Play campaign — which gave you the ability to vote on a game for our September Plus offering — we’re delighted to reveal your selection, and the first title in next month’s free games lineup: Grow Home on PS4. If you voted for Armello or Zombie Vikings, don’t worry: Plus members will get a 30% discount on both starting on September 1st, all the way through September 15th.
So what can gamers look forward to this September? Grow Home is an adorable game about BUD (Botanical Utility Droid), who is traveling the stars in search of new flora to help his home planet. In Grow Home, players will climb a massive plant that stretches from the planet’s surface all the way to his ship in space. Don’t look down.
Super Time Force Ultra is a fast-paced action platformer that tasks players with rewinding time and creating “time clones” to clear out levels. In Xeodrifter, players explore strange alien planets and discover valuable secrets to cobble together a way home. Twisted Metal celebrates classic car combat with tons of power-ups and delectable explosions. Teslagrad features beautiful platforming and smart puzzles, and La Mulana EX brings a riddle-filled adventure to challenge-hungry gamers.
These games are free for PS Plus members starting on the first Tuesday of the month! Enjoy.
Nintendo has announced that Star Fox Zero will be released for Wii U on November 20th. Also revealed was the new box art (pictured above).
Nintendo has officially revealed the release date for Star Fox Zero. Fox McCloud and crew will be saving the Lylat System once again on November 20, 2015 in both North America and Europe.
Star Fox Zero is the sixth installment in the series and the first original title to come out in nine long years since Star Fox Command. The game is being co-developed with Platinum Games, the studio behind Bayonetta, and features four vehicles: the classic Arwing, the Walker, the Landmaster, and a new hovercraft called the Gyrowing.
Since it left Steam Early Access on August 20, complaints have emerged over the length of Trine 3: The Artifacts of Power. More specifically, many fans are taking issue with how short the $22 game is. This prompted developer Frozenbyte to offer an explanation of what happened with the game's development and to reveal the future of the series is "now in question."
"Right off the bat I will say that we are proud of the game and what we have achieved overall," reads a message from Frozenbyte VP Joel Kinnunen on the game's Steam forums. "We think it's a fun game and we don't think it's too expensive either considering all the elements we have been able to put into the game.
"However, our view is perhaps skewed, and we are now realizing that we have been looking at this perhaps from a different perspective and that many players do not accept that. We still think the game is good but the cliffhanger story and the relative shortness of the game are valid criticisms but ones which we didn't realize would cause a disappointment in this scale. Sorry!"
While a large portion player reviews on Steam are positive (the average is deemed "mostly positive"), the three reviews promoted as being most helpful are all negative and make a point of criticizing the game's length. They estimate it to last 4-5 hours, which Frozenbyte says it "accept[s]," though it believes 6-7 hours is more likely.
Whatever the specific length, Trine 3 didn't end up as long as was originally planned. This game marks the series' first foray into 3D graphics--the previous games were all 2D sidescrollers--and it proved to be more expensive than Frozenbyte anticipated.
See the chaotic, action-packed, open-world Wasteland.
Mad Max is an open world, third-person action game where players become Mad Max, a lone warrior in a savage post-apocalyptic world where cars are the key to survival. In The Wasteland, it’s every man for himself. Playing as the reluctant warrior, players must embark on a treacherous journey to build the ultimate war vehicle and leave the madness behind.
Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.
The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in a league that few others occupy.
Big Boss’ supposedly final outing puts players in the middle of the most ambitious entry in the series yet, and it delivers on almost everything it promises. If this is Hideo Kojima’s final game, then he is stepping out at the top floor of the industry.
Hideo Kojima’s original Metal Gear was a top-down, screen-by-screen stealth title. Compared to the massive and ambitious world of The Phantom Pain, it’s hard to believe both games are products of the same creative mind. A series can’t survive this long without evolving, and The Phantom Pain is a testament to the importance of taking risks. An open world, a customizable base, a variable mission structure – these are not traditional aspects of Metal Gear, but they are what makes The Phantom Pain such an exceptional game. The gameplay, storytelling, and protagonists in Metal Gear may shift with each new installment, but Kojima’s ability to surprise and enthrall gamers remains unchanged.
Boston police have apparently foiled a plot to commit mass murder at the Pokemon World Championship.
BOSTON — Police and prosecutors said Monday they thwarted a massacre planned for the Pokemon World Championship held here this weekend.
Boston police arrested James Austin Stumbo and Kevin Norton of Iowa on Saturday “because of threats of violence made over social media.” When police searched Stumbo and Norton’s vehicle parked in a garage several blocks from the Pokemon event, they found a shotgun, an AR-15 assault rifle, a hunting knife, and 250 rounds of ammunition.
Stumbo, 27, and Norton, 18, are charged with unlawful possession of several firearms and unlawful possession of ammunition. Both men are being held without bail pending a dangerousness hearing on September 1.
Following a campaign from the Sad Puppies to oust many of the entrenched SJW's from the annual Worldcon Hugo Awards for Science Fiction, the SJW's at the Hugo awards this year chose to burn down their own house, awarding "No Award" in 5 categories rather than give the award to someone outside the regular SJW writer clique. Milo from Brietbart has the story:
At the seventy-third annual Worldcon science fiction convention on Saturday night, social justice warriors did their best impression of the nightmare firemen of Ray Bradbury’s classic Fahrenheit 451, choosing to burn down the Hugo Awards and damage science fiction instead of seeing works of heretical authors outside of their exclusive clique winning awards.
Puppies supporters say that slew of “no award” wins this year can at least partially be attributed to the fact that SJW votes were concentrated on that choice, while Puppies votes were distributed between as many as four deserving authors. The “no award” results in the novella and short story categories are a particular slap in the face to ordinary fans, who remember the genre’s roots in short-form pulp magazine writing.
“I said the Hugos were dominated by cliques that cared more about an author’s identity and politics than the quality of their work,” Sad Puppies founder Larry Correia told Breitbart. “Tonight they proved me right.”
The SJW's authors are busy patting themselves on the back for gaming the Hugo system into "No Award" rather than give the award to someone on the Sad Puppies slate, but burning down your own house only leaves you homeless. It will be quite interesting to watch how the 2016 Hugo awards play out.
A newly discovered Nintendo patent details a game system that lacks a disc drive, though whether or not this has anything to do with the upcoming NX remains to be seen.
Nintendo filed its application with the United States Patent and Trademark Office back in February 2015, though it only this week made its way online (where it was discovered by NeoGAF).
"An example system includes an internal hard disk drive storing a program and/or data, a communication unit transmitting/receiving a program and/or data via a network, and a processor executing a program stored in the hard disk drive to perform game processing," the application reads before getting to the key part: "The example system is not provided with an optical disk drive for reading out a program and/or data from an optical disk."
It's possible that such a system wouldn't be entirely free of physical media, as an accompanying image (part of which you can see above) lists a card slot. The application itself suggests this could be used to interface with SD memory cards.