PlayStation 4 has been in the hands of gamers in much of Europe and Australasia since 29th November, and today we’re really happy to welcome 11 more countries into the fold. As of this morning, players in the Czech Republic, Greece, Slovakia, Turkey, United Arab Emirates, Saudi Arabia, Kuwait, Qatar, Bahrain, Oman and South Africa can get their hands on the most powerful videogame console ever created.
In addition, PS4 also goes on sale today in Bolivia, Nicaragua, Paraguay, Uruguay and Venezuela, bringing the total number of countries in which PS4 is available to 48, with more to follow later this year and into early 2014. If you’re still waiting, thank you so much for your patience, we are doing our upmost to ensure availability in your region as soon as possible.
When Microsoft announced earlier this year that the upcoming Xbox One console would require a constant internet connection to essentially do anything, including simply playing single-player games from a disc, the internet went into meltdown. For most, it appeared to be an unnecessary inconvenience that was aimed at stopping used game sales. For some, such as people living in areas with poor internet connections, or people in professions where an internet connection isn't always available (like soldiers), this announcement killed any idea of them picking up the console.
It looked like Microsoft wasn't going to relent on this always-on stance, but under vast market pressure from consumers and competition, Microsoft removed the Xbox One always-on requirement, and allowed for used games to be sold.
It was one of the biggest reversals in the history of game consoles, and changed the dynamic of the next-gen console race with Sony and Nintendo. Later still, under ongoing pressure, Microsoft provided another u-turn, and said it would allow developers to self-publish on Xbox One in the form of the ID@Xbox self-publishing program.
Today sees the release (to Alpha backers) of the first phase of the Alpha process of Elite: Dangerous. Phase one - 'Single Player Combat' will be the first hands-on experience for gamers of Elite: Dangerous.
Elite: Dangerous is the latest installment of the seminal Elite gaming franchise and has garnered huge support from over 40,000 fans of Elite who have supported development of the game so far with both funding and feedback.
Backers who pledged for access to the Alpha release will experience different Alpha phases over the coming months, providing early access to Elite: Dangerous while it is being developed and the opportunity to give invaluable, focused feedback to Frontier and help further shape the game.
The aim of Phase One - 'Single Player Combat' is to test key aspects of ship control and combat systems. Piloting a Sidewinder with varying weapon configurations, players progress through 8 single player scenarios -- initially designed to familiarize players with the controls, gradually increasing in difficulty and complexity.
Anyone one wishing to join the Alpha program can buy access through the Elite Dangerous online store via elite.frontier.co.uk
The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.
Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad -- and sometimes worse -- than the dead?
As Clementine, you will be tested by situations and dilemmas that will test your morals and your instinct for survival. Your decisions and actions will change the story around you, in this sequel to 2012's Game of the Year.
-Decisions you made in Season One and in 400 Days will affect your story in Season Two
-Based on Robert Kirkman's award-winning comic books
-Play as Clementine, an orphaned girl forced to grow up fast by the world around her
-A sequel to 2012's Game of the Year
Deep Silver and Volition have released a Child's Play DLC pack for Saints Row IV. The pack includes a Digital Dino outfit, Robochimp outfit and a Retro Racer vehicle. Deep Silver and Volition are donating the proceeds from this pack to the Child's Play charity organization.
A special add-on content pack in support of the Child’s Play charity is now available in Saints Row IV™: The Child's Play Pack (a special web site for this DLC is located at www.childsplay.saintsrow.com.) Publisher Deep Silver and developer Volition are donating all proceeds from this pack in support of Child's Play.
Child's Play is a video game industry charity which raises money to support sick children and their families during their stay in hospitals and therapy facilities. Just recently, Child's Play announced that through the generosity of donors worldwide they have raised more than $20 million over its ten year existence.
“The generosity of Deep Silver, Volition and Saints Row IV fans will positively impact the lives of children in our network of hospitals around the world. By providing video games and other forms of play, child life specialists are able to help children cope with pain and fear, and make the holidays a little brighter for sick kids,” says Jamie Dillion, program coordinator at Child’s Play.
"We are happy to continue our ongoing support for Child's Play with this new exclusive content for Saints Row IV. Children are our future, and to help alleviate their sometimes painful treatments through Child Play's work means a great deal to us. As a father myself, I wholly support the Child's Play cause," said Klemens Kundratitz, CEO of Deep Silver's parent company Koch Media.
The Child's Play Pack in Saints Row IV contains toys that will bring back childhood memories. Players will be able to rampage through the virtual city of Steelport as a Digital Dino or go bananas in the Robochimp Outfit, while the Retro Rocket vehicle lets players soar through the streets of Steelport in classic style.
Saints Row fans can support Child's Play for a limited time by purchasing this add-on for the PC at a price of $2.99 USD / EUR 2.99 / GBP 2.49.
Ubisoft has announced that Rayman Legends is heading to the PlayStation 4 and Xbox One on February 25th.
Rayman Legends Coming to Xbox One and PlayStation 4 on February 25 in North America and February 28 in Europe
Today, Ubisoft announced that Rayman Legends, the critically acclaimed platformer developed by Ubisoft Montpellier, will enter the next generation of gaming on PlayStation 4 and Xbox One across North America on February 25 and in Europe on February 28 2014.
Thanks to the enhanced capabilities of these next-gen consoles, the award-winning graphics of Rayman Legends have been upgraded and the loading time between maps suppressed. Players on both platforms will also get exclusive costumes for Rayman and Globox: Splinter Ray, Ray Vaas and Globox Vaas on Xbox One; and Assassin Ray on PlayStation 4. They will also be able to buy the Funky Ray costume with Uplay points.
Players will also be able to take advantage of exclusive features on each console. The Xbox One version will include 10 exclusive challenges to unlock new time-limited Achievements; while the PlayStation 4 will allow use of the PlayStation 4 controller’s touchpad for actions such as scratching Lucky Tickets, as well as making and sharing screenshots and videos with the community, and using the PlayStation Vita to continue playing the game even with the TV turned off!
In preparation for the launch on next-gen, a browser-based PC demo of Rayman Legends is now available to play online. The demo will feature three different levels from the Rayman universe. Playable maps include Teensies in Trouble, Toad Story and the fan-favorite musical map “Castle Rock.” Play the demo using your Xbox 360 controller or with a mouse and keyboard. To access the demo, please visit: raymangame.com/demo
Rayman Legends is the sequel to the already acclaimed platformer Rayman Origins. In this opus, Rayman and Globox awaken after a 100-year nap that allowed nightmares to infest the Glade of Dreams. The Supreme Being Bubble Dreamer sends them once again on an adventure to fight the evil creatures and restore order in the universe. Rayman Legends features a wide range of gameplay, including traditional Rayman platforming action and new musical, rhythm-based stages. The award-winning team of artists, designers and composers has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated game rendering that elevate Rayman’s previous graphics to the next level.
DFC Intelligence is reporting that the launch of the PlayStation 4 is the largest console launch in history, beating out the Nintendo Wii, PlayStation 2 and Xbox One.
A new brief from DFC Intelligence notes that the 2.1 million units sold in its first two weeks makes the Sony PlayStation 4 the biggest launch ever for a console game system. In a series of reports over the past few months, DFC Intelligence has forecasted that the PlayStation 4 would be the number one console game system of this new generation. The successful launch of the PS4 is an indication that Sony is already establishing an early leadership position.
“The most successful console systems of all time in terms of total hardware unit sales were the Sony PlayStation 2 and the Nintendo Wii, says DFC analyst David Cole. “The PS2 and Wii also had the record for largest initial launch sales but the PlayStation 4 surpassed both those systems.”
DICE has released another update for the PS4 version of Battlefield 4. You can pretty much ignore the list of fixes quoted below because the game is still broken. If you're looking for something to do while waiting for the game to get fixed you can check out the "Battlefield 4 Top Issues Tracker" (no, really). Also, the Battlefield 4 patch for the Xbox One version of the game is coming soon (good luck with that).
Dec 11 PS4 Game Update Notes
-General stability fixes that should remove a large amount of the client crashes we are currently seeing on the PS4
-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
-Further reduced the probability of getting a corrupt save file by doing miscellaneous changes to the save file system. These include removing the save file saving again when quitting multiplayer
-Fixed multiple crashes that could occur when bringing up the in-game Battlelog during round transition
-Fixed a crash that could occur when using the BattleScreen
-Fixed a random crash related to destroying vehicles
-Fixed minor destruction issues in the terrain
Microsoft announced this morning the Xbox One surpassed the 2 million mark for global sales, 18 days after the console launched in 13 markets on November 22. The figure is stipulated as "sell-through," so it represents sales to customers rather than shipments.
Sony's console hit the 2 million milestone - 2.1 million to be specific - last week, but is out in significantly more European markets than the Xbox One.
Buckle up, it's going to be neck and neck for awhile!
'SteamOS will be made available when the prototype hardware ships. It will be downloadable by individual users and commercial OEMs. (But unless you're an intrepid Linux hacker already, we're going to recommend that you wait until later in 2014 to try it out.)"
It's hard to believe any Fallout 4 news so soon after the recent hoax, but now Kotaku is claiming to have inside information that the game is in active development.
Still upset about that massive Fallout 4 hoax? Here's some good news for you: The next entry in Bethesda's post-apocalyptic RPG series is real, it's in development right now, and, as rumored, it appears to be set in Boston, according to casting documents obtained by Kotaku.
Two weeks ago, a Kotaku reader sent me several documents from a casting call for a project code-named Institute. The casting documents, which I've been able to confirm are real, include scripts, character descriptions, and other details about the next Fallout, and although the word Fallout does not appear in these scripts, there are several references to Fallout's setting and locations. (The casting director for this project also worked on other Bethesda games, like Dishonored and Skyrim.)
Oscar® nominee Tom Cruise (the "Mission: Impossible" films, "Collateral," "Jerry Maguire") and Emily Blunt ("The Devil Wears Prada," "The Adjustment Bureau") star in Warner Bros. Pictures' and Village Roadshow Pictures' sci-fi thriller "Edge of Tomorrow," under the direction of Doug Liman ("The Bourne Identity," "Mr. & Mrs. Smith").
The epic action of "Edge of Tomorrow" unfolds in a near future in which an alien race has hit the Earth in an unrelenting assault, unbeatable by any military unit in the world.
Lt. Col. Bill Cage (Cruise) is an officer who has never seen a day of combat when he is unceremoniously dropped into what amounts to a suicide mission. Killed within minutes, Cage now finds himself inexplicably thrown into a time loop—forcing him to live out the same brutal combat over and over, fighting and dying again...and again.
But with each battle, Cage becomes able to engage the adversaries with increasing skill, alongside Special Forces warrior Rita Vrataski (Blunt). And, as Cage and Rita take the fight to the aliens, each repeated encounter gets them one step closer to defeating the enemy.
Crimes & Punishments, the latest Sherlock Holmes investigation game scheduled for release on PlayStation®4, PC, Xbox 360® and PlayStation®3 in Q2 2014, now reveals its new trailer, "Justice & Morality"!
The video demonstrates the fantastic freedom of action in Crimes & Punishments: not only can you conduct your investigation in the way you think fit as you pursue various lines of enquiry, but you will also have to make real moral choices once you've solved the case. This, and even more, is illustrated in today's new trailer!
The clues you uncover and the avenue you wish to pursue - or not - in each of the 7 cases in the game will point to 10 suspects in a single case.
Your logical deduction alone will enable you to determine who, in your opinion, the true culprit is. But remember: you could put an innocent victim behind bars if you overlook certain clues or trails! Once you establish the perpetrator of the deed, you must then bear the responsibility of deciding what to do with this information... will you carry out the letter of the law, or will you be guided by your moral compass? Carefully consider the consequences of your actions, because every choice you make will have repercussions later in the game!
CliffyB is working on a "PC-centric" (exclusive?) UE4-powered arena FPS.
During a recent podcast, Cliffy B dropped several details about his upcoming IP (Silverstreak). Namely that it will be a PC-centric Arena FPS. He also mentioned that he’s still on good terms with the team at Epic, but can’t elaborate any further (UE4?). The designer also stated he’s ready to get back in the game proper and start his own studio. He’s looking to utilize Unreal Engine 4 technology for his new IP and would like to return to his roots for the project.
He also spoke very highly of the Oculus Rift VR headset, possibly teasing support for the device. By reading between the lines, the project may be Kickstarter bound.
In our latest trailer for The Elder Scrolls Online, witness the Alliance War in action as Tamriel's three alliances rally their forces in the heart of Cyrodiil. Are you prepared to face your enemies, conquer their fortifications, and claim the Ruby Throne?
The 300 selected beta testers are being notified today (at about 2:00 p.m. Pacific Time) that they’ll soon receive Steam hardware and SteamOS for testing. Each selected user is also being awarded a special badge on their Steam Community profile, indicating that they’re a beta participant. In addition, a number of games that run natively on SteamOS are being added to each selected user’s library.
Worldwide demand for The Elder Scrolls Online is extraordinarily high. This means we need to do a staggered rollout of the different versions of the game to spread out the initial service load and ensure an enjoyable, smooth gameplay experience. It is not only a game we are launching – it is a large online service as well, and our number one priority is to ensure a trouble-free, stable rollout for everyone.
We long ago promised that as soon as a version of the game is ready, we will launch it. So we’re happy to announce that the game will launch worldwide for PC and Mac players on Friday, April 4, 2014, while PlayStation 4 and Xbox One fans will see the game arriving on consoles in June 2014.
Today Double Fine announced Hack 'n' Slash, a "hacking-themed puzzle action game" for Windows, Mac, and Linux, due in the first half of 2014. In the game, you'll play as a young elf who uses her computer hacking skills to cheat her way through a classic action adventure game. According to the announcement, the game's intention is to subvert old-school gaming tropes by allowing non-programmers to experience something akin to hacking.
Obsidian's Project Eternity now has an official title - Pillars of Eternity. You can view a new trailer above, and click here to view some new screenshots.
They are also considering new stretch goals to fund additional gameplay (although they are already delivering on everything they promised in the Kickstarter):
We've always taken your pledges seriously and we remain committed to giving our backers every stretch goal you reached during the Kickstarter campaign. Budgeting a game of this size can be daunting, but we always remember the cornerstones of our pitch and the features you funded. Even so, there are two things we know a lot of you have asked for: more wilderness areas and more companions. Both of these are very time-consuming, but we understand why so many people want them. Because we've seen these requests more than a few times, we would like to ask the community if you would be interested in new stretch goals to fund additional development. If not, no worries: we're still going to deliver on everything you've backed. Please let us know your thoughts in this thread on our forums.
Free Content for Company of Heroes 2:
- Two new multiplayer maps, 'Hill 331' and 'Don River'
- Several improvements to the game, more information on our forums: http://community.companyofheroes.com...hangelog/page2
- Steam Workshop integration for maps created with the recently launched Company of Heroes 2 World Builder
Click on the headline for more info and the trailer.
Nintendo has released a system update for the 3DS that adds Nintendo Network ID functionality and access to the Miiverse social hub.
A system update for Nintendo 3DS is now available and brings with it new features that enable Nintendo Network ID functionality, as well as the ability to browse and post on Miiverse.
The update will allow users to register a Nintendo Network ID to their Nintendo 3DS system. If they also have a Wii U system, they can use the same Nintendo Network ID to combine their Nintendo eShop balances and Wish Lists. A Nintendo Network ID is required to download free content, like game demos, from the Nintendo eShop on Nintendo 3DS.
In addition, Miiverse support has been added, allowing Nintendo 3DS users to connect with players around the world to share experiences and game tips. While the full Miiverse experience on Nintendo 3DS requires a broadband Internet connection, there is also an offline mode for players without access to Wi-Fi. Users can queue up to three posts while in this mode, and those posts can be manually posted to Miiverse once a Wi-Fi connection has been established. As with Miiverse on Wii U, users can include select screen shot content from either the top or bottom screen of the Nintendo 3DS system.
The update also lets Nintendo 3DS owners transfer all of their content to different Nintendo 3DS systems an unlimited number of times, once every seven days. Before the update, users could only perform a system-to-system transfer a total of five times.
An epic rebirth to Toho's iconic Godzilla, this spectacular adventure, from Warner Bros. Pictures and Legendary Pictures, pits the world's most famous monster against malevolent creatures who, bolstered by humanity's scientific arrogance, threaten our very existence.
Today is Doom's 20th anniversary and Wired has an interview with John Carmack. He goes into some vague details about what happened with Doom 4:
“It’s been hard—one of the things that was a little bit surprising that you might not think so from the outside, but deciding exactly what the essence of Doom is, with this 20-year history, is a heck of a lot harder than you might think. You get multiple Doom fans that have different views of what the core essence of it is, and there’s been a design challenge through all of it.”
“The worst aspect of the continuing pace of game development that we fell into was the longer and longer times between releases. If I could go back in time and change one thing along the trajectory of id Software, it would be, do more things more often. And that was id’s mantra for so long: “It’ll be done when it’s done.” And I recant from that. I no longer think that is the appropriate way to build games. I mean, time matters, and as years go by—if it’s done when it’s done and you’re talking a month or two, fine. But if it’s a year or two, you need to be making a different game.”
When it released on Windows 8 devices and Windows Phone 8 earlier this year, Halo: Spartan Assault was greeted by Halo fans with open arms. The twin stick shooter was lauded by critics and players alike for presenting a game that looked and sounded just as great as the Halo games of old while providing a top-down experience that had never been seen in the series. In fact, the only thing that was missing was the ability to play the game on your console.
That all changes on December 24 when a new and improved Halo: Spartan Assault comes to Xbox One via a digital download priced at $14.99. Not only will the game look gorgeous on the Xbox One thanks to its native 1080p resolution and smooth 60 fps frame rate, it will also feature a brand-new cooperative mode, new weapons, and the inclusion of the Operation Hydra add-on.
Best of all, fans that have purchased Halo: Spartan Assault for Windows 8 devices or Windows Phone 8 to date or purchase prior to December 15, 2013, will be eligible to purchase the Xbox One version of the game at the discounted price of $4.99. And don’t worry, Xbox 360 owners: Halo: Spartan Assault will be available on your console in January 2014.
In a universe where humans are near the bottom of the evolutionary ladder, a young destitute human woman is targeted for assassination by the Queen of the Universe because her very existence threatens to end the Queen's reign.
Rock, Paper, Shotgun has an article about their hands-on experience with Divinity: Original Sin.
Unexpectedly, the game begins by placing the players in the role of investigators. There’s a murder and a mystery to go along with it, and the first major quest involves discovering the perpetrator. There’s a spot of turn-based orc bashing beforehand, as the heroic duo of Source Hunters head into town, but it’s entirely possible to spend the first four or five hours playing detective. Conversations – mostly comical and well-written – contain clues and accusations, and the flow of the investigation subtly pushes the player into the sizable town’s several districts. It’s a clever way to introduce characters and the different ways of interacting with the world.
DICE has released another round of updates for the PC version of Battlefield 4.
Today (December 9) we’re rolling out a new server update and a game update for Battlefield 4 on PC, starting at 11AM UTC. This will address issues such as server/client crashes, collision bugs, and frame rate drops. All details can be found in the links below. As a result of these updates, Battlefield 4 multiplayer on PC will be unavailable for a few hours starting 11AM UTC.
Rockstar Games has updated its website with some details on its next update for Grand Theft Auto Online, and future plans for GTA V including co-op heists and story mode DLC.
This week, we will give you the first chance to build your own content in GTA Online (and play content others have made) with the release of the Deathmatch & Race Creators Beta. With access to some of the same tools as our own game design and development team, you can craft your own custom blood-soaked gunfights, high-octane street races, screaming jet dogfights and more. You’ll also be able to publish your original Deathmatches and Races via the Rockstar Games Social Club for the whole community to discover, download, play, rate and share. Players can create and customize Jobs for the following modes:
We’re planning on regularly reviewing some of the best community-created content to recognize and distinguish them as Rockstar Verified Jobs, shared out to the entire GTA Online community.
Kojima Productions has released two trailers showing Metal Gear Solid V: Ground Zeroes running on Xbox One. The first features the main story mission 'Night', and the second is the Xbox exclusive 'Jamais Vu' mission. Metal Gear Solid V: Ground Zeroes will be released on March 18, 2014 for Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.
Titanfall will be available on March 11th, 2014 in North America and March 13th in Europe.
Get a detailed look at the newest Titan, the Ogre. Engineered to be the ultimate battle tank, the Ogre is capable of taking massive amounts of damage at the expense of agility. For more information about the Ogre Titan and the rest of the Titan classes in Titanfall, head over to http://www.titanfall.com/
Black Friday 2013 may be behind us, but odds are you have some gift shopping yet to be done. And with portable computing more popular than ever, there's also a good chance you're weighing your options of which mobile device would give you the best Christmas-morning bang for your buck.
Never fear, listless consumer! The Metal Jesus is back again to help you make an informed and germane decision. And since we know it really just comes down to a choice between the two heavyweight platforms, let's Occam's Razor this beast and get right down to the nitty-gritty in helping you decide which system is right for your loved one.
Go ahead and egg-nog up; you'll need your strength to carry that C= around to dinner at the in-laws. Merry METAL JESUS ROCKS!, and to all go SUBSCRIBE:
Mmmm.... Christmas-morning bang. "Go play upstairs with your new toys for a while, kids; momma and daddy are gonna ring in the new year."
The City has changed, the balance has shifted, all because men in robes had to tamper with forces they could not fully understand. Garrett is no saviour, but he may be forced to step into the light before the City succombs to darkness.
I found this article over on Wired's Game|Life very interesting.
Earlier this week, amidst all the hype over the launches of PlayStation 4 and Xbox One, the Bloomberg news service took a step away from the wall-to-wall coverage of the new consoles to discuss Nintendo and the Wii U. They say no press is bad press, but…
Christmas may represent a big part of Nintendo’s yearly business, but it sure as heck isn’t 95 percent. Hey, at least things couldn’t get any worse! Oh, wait: Apparently in Japan, Nintendo’s big holiday release Super Mario 3D World has stumbled out of the gate. In fact, it seems to have had the worst launch week of any game in the series ever. But why shouldn’t it, when it’s the fourth Mario in two years? We criticize publishers like Activision for annualizing their games, and meanwhile Nintendo is semi-annualizing them.
The single major advantage that Nintendo had over Sony and Microsoft this console cycle was a one-year lead, which it has squandered. And we’re going to see a lot more statements like the one from Jason Rubin, the former head of THQ, who said recently that Nintendo is “irrelevant as a hardware manufacturer in the console business” and that it should put its games on Xbox One and PS4 posthaste.
What the hell is happening? And is there any feasible way to stop it?
So, is it time for the old guard to step down? I would love to see a Nintendo with the power of the current generation (PS4/Xbox One) without the gimmicky controllers. Combine that with the must have killer first party games and they would be nearly unstoppable once they regained their third party support.
In a recent interview John Smedley talks about the PS4 and the direction he sees it headed.
"The debate between console and PC gamers will never end, not until one medium completely disappears, and probably not even then (unless one side finally rises up and murders the other). But even as the Internet battles continue, the actual heart of the argument is becoming increasingly irrelevant.
The PlayStation 4 and Xbox One are both designed with a PC framework in mind. There are still significant difference between a gaming PC and the new consoles, but developers can latch on to the similarities. Not only does that mean more and more studios will be developing for both platforms, it also means that the quality of the next gen games should ramp up quicker than in previous console launches since developers are already familiar with the tools and won’t have to spend years acquainting themselves with the new hardware.
We discussed this shift in the gaming landscape with John Smedley, president and CEO of Sony Online Entertainment. Smedley has been working in the gaming industry for three decades now, and has been associated primarily with PC games. From championing the original EverQuest back when it was just an idea for a new online game, to helping shift SOE’s financial model from subscription to free-to-play, Smedley has been a pioneer in the field of PC gaming. With the advent of the PlayStation 4, though, the line between developing for PC and consoles has blurred, and SOE’s strategy has shifted to match. We spoke with Smedley about developing on the PS4, the possible life of the systems, and the possible future of gaming."
Here's hoping that the PS4 is indeed easier to develop for than the PS3 was (currently is)... I would like to see a longer generation of AAA titles rather than the majority of them hitting near the end when the developers get a hold of the PS4's capabilities. Great interview overall.